Sasi wrote:If I were sexist, Tantus, I would say you're typically bitching like a -girl-.......
The lore of Kaelus and its role play were consistant. I know of no sim which had opened with such a lore. This story was intensively played by the two factions which fought each other.
No group ran from Tarnwald in calling Tarnwald players lifestylers. A group left Tarnwald after your stupid notice, resuming the situation with these words: "again that same old school Gor crap".
I take responsibility for the notice, however, I was neither the head of caste nor held any particular interest in filling slave papers. It was a requirement of the city's IC Laws, which your friends should have familiarized themselves with before joining.
The 'Lore of Kaelus' has been referenced in numerous threads over the years, I've not been inclined to question it before. Except now I've asked how this storyline developed and you only respond with petty insults, it coveys to me an absence of actual substance.
I'm not knocking Kaelus here, it sounds a thrilling concept. Treve occasionally occupied Minus and once they RP banned us for helping Minus defend themselves since the occupiers were always meant to win. I imagined Kaelus had handled it differently but after this many pages my interpretation of events is the sim opened with great potential. Citizen and Occupier alike were united in their war against Maelstrom/Hochburg. Then people started leaving the sim so the transition was never realized. If any Arians were arrested or impaled, you would have mentioned it by now, so I can assume an absence of consequences for the villainous characters.
Sasi wrote:About Laura, I asked you to tell us how you removed Ubar Cassius from power. You made clear it happened through your own actions.
From what I have been told, you gave yourself a credit you didn't deserve. In fact, all this RP was described to me like a crapshow (ubar captured, then got his head was cut off and the player eventually banned all the protagonists from Laura).
With my conception of political RP, I supposed you had gotten allies in Ar (maybe, the Taurentians) and convinced them to depose the ubar. After, I figured you had built a few new schemes in order to name a pupper ubar who would have allowed an occupation by Laura. This town would have dictated the conditions for a peace and at the end, by the means of pawns put in position of authority within Ar, ruled that city...
Sorry, I'm not impressed by a mere capture.
But eh, feel free to give your own version.
Whilst I may have been the cause of this war, I've been clear in stating a team of excellent roleplayers present in Laura came together and drove this story with a level of effort and competency I've not seen in SL Gor before. And I've been part of many large scale storylines in the past, but this war was remarkable for its focus on the small details and the large consequences we achieved. Not in our sim alone, but on the sims of others.
The incident you've related was at the very end, after over 3 months of solid roleplaying. The first ubar and commander with whom I had exchanged words, were very quick to leave Ar once we raided and took their men captive. The war became very real for them. As they had issued death warrants and black caste contracts against my character, I felt it was irresponsible for them to run. But it began a long process of our influencing Ar and Hochburg's councils.
Because an outpost like Laura wasn't about to 'occupy' Ar, in our small council we were roleplaying a bankrupt economy, our war with Ar was unsustainable. We were one of the few Gorean RP sims who maintained accounts of our income from raids, tariffs and taxes, against expenditures. Whilst others roleplay vast fortunes, we kept a dedicated accounting team who issued quarterly reports. I reduced salaries through the Scribe's caste and stripped down my office for an impression of austerity. This war was killing us economically, it was stunting our growth and planned expansions for the port. This was the attitude we roleplayed with.
To even begin the war, we spent some time surveying a city who had conveniently built a bank. After the appropriate planning there was a heist, we locked down the city and spent an hour carting gold from their vaults to the harbour. It funded the beginnings of our war with Ar. And our roleplay in Hochburg where we were busy inciting civil strife among their lower castes. An effort which required funding too. Eventually we succeeded in gaining Hochburg's alliance, which Ar had also wanted.
In short, the economic consequences of being at war was roleplayed extensively from the beginning. To occupy Ar wasn't within our scope, our stated objectives were to reach a ceasefire and to build upon it with peace and trade treaties which favour us. After some three months of war and negotiating we reached the ceasefire. Ar, to their credit, raided our town and won. They took Laura's Regent and myself as 'guests' back to Ar, and in a scene filled with Arain pomp and some twenty participants they announced their ceasefire. Because I wasn't going to leave with a bad deal for Laura, I said I will write the treaty, they agreed and everything was reaching a satisfying conclusion.
It wasn't all fun and flowery, tensions and distrust remained between the sides. During that week an incident involving Ar necessitated in a review of our standing with them, unfortunately a death occurred.
Sasi wrote:Actually, in environments like ROAIF, these basics are common standards, perfectly understood and applied by 99% of players.
In Gor... Well, re-read Leah's posts, lol lol!
The joke is on you when you roleplay with shotgunning one-liners. Why would you do that yourself?
I haven't encountered people like those since the past decade. You're not girls any longer, take responsibility for where you roleplay.
Sasi wrote:A role play is not a video game, Tantus. In role play, you can focus on your characters, their emotions, sentiments, personal evolution, dramas, ordeals, etc. Who they love, who they hate, how they blossom or the opposite in a particular situation/event/storyline.
You only see games to win... Characters are for you like some pawns you move on a chessboard. Quests to fill, combats to win, purposes to reach. Rather superficial for those like me who want to explore the different aspects of our humane nature through our fictive characters and the situation they face. These purposes are, so, more as a background for our character.
A roleplaying sim has a finite span of two to three months. Within those limitations you must manage your time if your character is to progress. I consider advancement a part of roleplaying, it motivated my character, determined his associations and those he couldn't afford to take an interest in.
The soap opera style of roleplaying you describe is attractive to some limited number of individuals. Probably those who also watch soap operas in RL too.
Tantus wrote:We've dissected a sample of ten 'advanced roleplaying' sims and strangely enough, they all withered within the first two months. With not a single one accomplishing advanced roleplaying themes. The question is 'why'. With all the lore, the applications, the admin guidance, why is there a pattern of consecutive failures.Sasi wrote:In fact, Tantus, you bitched and extrapoled, projecting your own prejudices about places where you never RPed and people with whom you never interacted IC'ly. You keep repeatiting yourself.
If this was a performance review, no one would be interested in your stated objectives. Only the results matter.
Hearing endless definitions of advanced roleplayers means nothing to me. The results are all I ask for when a sim claims to have done it better.