Anarch Allegiere wrote:
Tamar Luminos wrote:Am I obtuse for thinking it really depends on the player of the character being assassinated? Whether they consent to be killed or not?
In my experience, yes and no. Sometimes the people that are in active storylines with said character can get really upset that this character supposedly would die because of, questionable reasons and/or bad roleplay. Peer pressure plays a big role sometimes in wether or not people are willing to take a perma-death of their own characters.
Some sims rise and fall depending on who is roleplaying a certain leading role in the sim or not, it can be devastating for a sim to suddenly having to find a new person to do it instead if the previous one is really keeping the sim hopping and he decides that because of his death, he should go play something else now, or the drama that arises if someone dies and their new character instantly gets promoted to the old rank of Commander, while other 'eager' warriors have been trying to get that spot or rank since forever (or might've even orchestrated the death to try and get promoted).
Roleplay and people are complicated sometimes. :p
Yegods, now I'm really glad I've never been in an "in clique" in a sim. It'd be incredibly annoying to have anyone try to put pressure on me to have to play my character a certain way just to satisfy someone else's roleplay scenario. It also seems incredibly inefficient, not to mention dull, to hold an entire sim's storyline hostage to a rigid, set outcome.
I've never been a proponent of the OOC Caste Groups promoting the people they've trained as being "the only REALLY real assassins/physicians/dancing slaves/insert special name here". To me, as a roleplayer, anyone should be able to come in, pick a role (free/slave), pick a caste, come up with an independent backstory, and then jump in a sim and be able to play that character without any sort of OOC approval/training or catching any OOC flak in their IM's about how they're not legit. There shouldn't be any need for a special mod just for assassins, if someone breaks the sim rules (which these days, if it's a RP sim, should include the basics of no metagaming, no godmodding, etc.), then any old mod should be able to give them a warning/void the RP if need be.
As for assassination RP, I can't see forcing someone to permadeth their character unless this possibility is explicitly stated up front in the sim rules, cuz then- well, they agreed to it when they started playing there, and if the RP goes off with a complaint, again, any old mod should be able to take a look at the logs and make a call, dead or void. If the sim doesn't state that permadeth is a possibility, then consent comes into play and it should be up to the player being attacked, really. A good player, being attacked, should run with it, and if the assassin puts out good posts, should honor it with at least being injured. Shouldn't be any need for a mod to get involved unless one of the people directly involved in the scene have a serious complaint re. a sim rule being broken.
But eh. That's just my thoughts on the subject. I don't take this roleplaying stuff very seriously, so I don't see why it has to be so complicated and drama-filled OOC. We're all just dorks in a video game roleplaying characters based on an old set of kinky sci fi novels, when it comes right down to it.