The last sim I encountered it on, was using the Unity meter(a Spellfire variant) by Warwick Falconer. This type of meter spices up your battles with fireballs, lightening, healing etc... The information below is from the included NC.
PLEASE READ THIS!!
Probably the last thing Second Life needed was another combat meter. With such great meters as Spell Fire, Spell Fire 3, and Omega, we have all enjoyed a great deal of fun. However, we have all equally experienced the frustration of extreme lag ruining attempts to have large group battles (inter-sim, etc). In most cases we all end up struggling just to move, much less to engage in fun tactical battles! I initially developed this meter to be a simple arena meter, with very few functions, and with one purpose in mind: to be low lag and low impact on sims. As a consequence I was asked by a large number of sims to bring more functionality to the meter (particularly around races and stats).
After considerable performance testing, including with very large battles, I am pleased to release this version for the community to use. There are only two small scripts total in the meter and HUD, with a full setup HUD to do most of the 'heavy lifting' for getting your character situated. I have focused huge energy on optimizing these scripts for small size and performance.
There are trade-offs when your goal is to reduce latency, but I am confident this meter can provide full support for combat and role play needs in even the most complex situations. Combined with a concerted sim effort to remove all clothing scripts and other "bulk" scripts from avatars, I believe sims will be able to enjoy SIGNIFICANT improvements in fielding large battles with full movement.
This version of Unity is now quite independent of the SETUP HUDs that I provide in the package. This allows sims to customise race, rank and other settings to accommodate for their special needs. If you desire to have a custom setup HUD, please contact me directly. I have provided a setup HUD for the New Statistics developed with the Great Alliance group, and also one for using Standard race and rank statistics found in the Omega meter by Malakh Freiman.
§§ -- SIMPLE SETTINGS -- §§
Many sims may want avoid Character settings and have the easiest setup possible. In these cases, you simply wear the HUD and meter. All stats are equal and set at normal (100). If you choose, you can tailor your sim settings to include rank, class and race settings independent of each other. The Setup HUDs allows you to tailor your settings to the needs of the group or sim.
§§ -- STANDARD "OMEGA" SETTINGS -- §§
Many sims have standardised on the race settings in the Omega meter created, and do not wish to vary from that. To use these character statistics simply wear the "Unity Setup - Standard Stats" HUD provided in the package. Select your Gender, Race, Rank and Title using the HUD and then exit the setup. A card (Standard Stats) has been provided for you in the package, which lists all the races and their character statistics.
§§ -- NEW CHARACTER SETTINGS -- §§
Working closely with the Great Alliance group, we have developed new character stats that we feel work more fairly in battle and in rp. To use these statistics simply wear the "Unity Setup - New Stats" HUD provided in the package. The setup process for getting your character settings (stats) tailored to you properly is quite simple. There are four levels of stats that add together to give you your final character stats. The table at the end shows the stats for each of these setup variables. A card (New Stats) has been provided for you in the package, which lists all the races and their character statistics
1. Your CLASS selection determines the base level for health and stamina.
2. Your RACE GROUP has adjustments that add/subtract to the base stamina and health.
3. Your RACE automatically determines the remainder of the settings for food, air, and resistances.
4. Your RANK selection adjusts health and stamina to give your final stats for the character.
§§ -- USING THE METER -- §§
In the crate you will find the following:
Unity HUD v1.xx - the meter Heads Up Display
Unity Resurrect - for those who have the approval to ressurect
Unity v1.xx - the meter itself
Unity Setup - New Stats
Unity Setup - Standard Stats
Unity Meter Information notecard
Unity Meter Races & Statistics notecards
Step 1. Wear the HUD, meter and one of the Setup HUDs. Set up you character from the options on the HUD:
* Gender - select male or female
* (New Stats only) Class - select your class from the options. This will setup up your base stats for health and stamina.
* Race - type in your race. You will need to look at the race Notecard in your Unity folder.
* Rank - select a rank for which you have been approved. Each level adds 5 health and 5 stamina.
* Title - When you first wear the meter the title will be "Unity v1.0". You may replace this by typing in your own title.
You can type 256 characters, including line breaks, so you can have complicated titles like:
Unity Empire of Warriors
Ambassador for the Realm
Many sims prefer to have ALL members use the first line for the name of the group, however I simply cannot
hard-code this in for sims. With well over 100 sims out there, any updates to the meter would require hours and
hours of work simply to redo the hard-coded portion. My recommendation for sims who desire this is to simply
insist that all members use the first line as directed by the sim/group owner..
* Detach the Setup HUD when finished.
Step 2. Set up Armor, Magic Resistance and flying status if any.
* Click on the Options button on the meter HUD, and then on Armor and Magic options in the menu.
Each click will add 1 level of protection.
* Set your flying status, if appropriate
- Flyer = you have flight but must land before attacking anyone
- Flying Archer = you have permission to fire arrows while in flight
- Flying Caster = you have permission to cast spells while in flight
* The flight settings deduct significant amounts from your health. This is intended to level the
playing field (flying attacker are quite powerful in battle).
* To return to your normal stat settings, simply select the Normal option from the HUD menu.
Step 3. Enjoy!
* Tournament Mode - removes all settings except for Health and Stamina.
* Normal Mode - restores all settings to their previous level.
* Color - allows you to select the text color for the meter.
* Resurrect - if you wear the HUD with resurrect, you can use this button to bring people back to life.
This is not "heal", and applies only on one avatar at a time. You must be with 10 meters of an
avatar to heal them.
§§ --Unity HUD-- §§
The meter will show four stat readings: Health, Stamina, Food, and Air, while the meter will additionally display Magic and Armor levels if they are set. The Reset option is a 'soft reset', and will retain all your Setup information. In Tournament mode only Health and Stamina readings are considered by the meter, and are standardised at 100 point each. All Race stats and Race resistances are ignored in Tournament mode.
§§ -- METER SPECIFICATIONS -- §§
Health regeneration rate: 1 point every 25 seconds
Stamina regeneration rate: 1 point every 25 seconds but ONLY while sitting on an object
Stamina reduction (penalty for swinging weapon): depends on the Spellfire weapon
Stamina reduction (armor): 1 point every ten minutes for each level of armor
Air reduction rate: 12 points every 10 seconds when under water
Air restoration: 100% immediate upon being above water
Food reduction: 1 point every hour
* Armor & Stamina Drain: In the Spellfire meter, the scripting in any piece of worn armor sends a code to the meter telling it what armor level has been set, and also sends a periodic code to the meter to drain stamina. However, many folks have developed HUDs to set armor levels without knowing to send the stamina drain code to the meter. Unfortunately, this allows you to set high armor protection with no penalty whatsoever. Unfortunately, there is no simple way to overcome this dilemma, so I have scripted the Unity meter to now set stamina drain independent of the communication from any existing armor. Unfortunately I cannot figure a simple way to ensure that the old armor that is worn (via prim or hud) is actually sending the correct stamina drain information. So, if you wear any of the older Spellfire scripted armor you will unfortunately be hit with twice the stamina drain.
The positive side of this is, by using the Unity HUD to set armor and magic, avatars will be wearing less prims and scripts.
§§ -- UNITY Class, Race and other Stat settings for the New Stats --§§
Great effort has been made to standardize and simplify the setting of race and class stats. While most all races in existing Spellfire-type meters are included in this meter, there are commonalities in settings based on the tables below.
CLASS AC/MR LEVEL 1 2 3 4 5
Warrior 3 / 0 120h / 90s +5 / +5 +10 / +10 +15 / +15 +20 / +20
Berzerker 0 / 1 115h / 95s +5 / +5 +10 / +10 +15 / +15 +20 / +20
Paladin/Warden/Cavalier 3 / 0 110h / 100s +5 / +5 +10 / +10 +15 / +15 +20 / +20
Ranger/Vigilante/Mage Hunter 2 / 1 105h / 105s +5 / +5 +10 / +10 +15 / +15 +20 / +20
Druid/Shaman/Bard/Priest 1 / 2 100h / 110s +5 / +5 +10 / +10 +15 / +15 +20 / +20
Rogue 1 / 0 95h / 115s +5 / +5 +10 / +10 +15 / +15 +20 / +20
Mage 0 / 3 90h / 120s +5 / +5 +10 / +10 +15 / +15 +20 / +20
None 0 / 0 100h / 100s
RACE GROUP HEALTH/STAM EXAMPLES
Giants +30 / -10 Dragon, Ent, Giant
Metas +20 / -0 Angel, Demon, Elemental, Troll, Griffon, Ogre, Drake, Centaur, Wyvern
Brutes +10 / +10 Lycan, Orc, Gargoyle, Dwarves, Beast, Minotaur, Manticore, Vampire
Normals -0 / +20 Human, Elves, Drow, Halfling, Faun/Satyr, Nymph, Siren, Mer, Dryad
Diminutives -10 / +30 Fae, Sprite, Pixie, Goblin, Gnome, Ghost, Skeleton, Imp, Critter