Tamar Luminos wrote:
On fantasy sims I have nothing to do and get bored with it, but I could appreciate them if they had PvE instances.
You know, I used to think that too, but in practice, PvE (at least the ones I've experienced in SL) are dreadfully dull and pointless. I've been on two sims that used it extensively (almost exclusively to PvP) and both times it was incredibly predictable, pointless, and occurred in a vacuum, didn't affect anything that came before or after it, so it was a little like sticking an unwanted mini-game in. It's pretty much ruined me for PvE stuff in SL. >.<
The idea is to pull roleplay away from player-conflict and into PvE character-developing scenarios.
Situation A : Can be summarised as a person rolling dice, roleplays /me attacks the goblin. Rolls dice, /me attacks the goblin. Repeat, repeat, really boring. Which I guess is what you've experienced. The focus is combat and emoting is secondary.
Situation B : Is focusing on the roleplay with some combat thrown in. Just like MMO instancing this sim has multiple quests to choose from, which you can discover through roleplaying in the city. i.e. you hear a village is under siege by goblins, so you gather a party of four, walk out to the portal, which rezzes this instance for you up in the sky. It's exclusively yours for a few hours.
You arrive into this scene of a devastated village, dying and impaled peasants everywhere and the stench of necromancy in the air. Does your party start looting houses, do you have a cleric to cleanse the area, will you spend resources on healing the dying, or end their suffering. Do you chase after the necromancer and his loot, or stay to defend the surviving peasants from reanimated corpses. It's the situation your party enters into, these are the decisions you're facing, you party will roleplay it, debate it, stage by stage, you cast your votes and affect the direction of events. Each decision affects your alignments so you want to quest with those of similar morals, else you enter as a Good character, and could exit on the Evil side, thanks to two crazed barbarians in your party who continually favoured material gain and swung the votes!
So your character comes out feeling miserable, they watched dozens dying whilst your group ran around profiting from the carnage and you were a party to it! Alternatively, it went your way and saved some peasants, gained some loot, unlocked new abilities and gained an ally in the Paladin who consistently had your back(There's someone you will quest with again! But the creeper gnome? no ty). It was a good night of adventuring and roleplay, you stood your moral ground, intense emotes were exchanged and you've unlocked the next quest to the necromancer's crypt too! It's all IC, your character has developed socially, morally, financially and militarily too.
These are elements people pre-define for their characters from Day 1, starting out as already wealthy, veterans, stoutly moral and stick with the friends they already knew from other genres. Their character has never made any difficult decisions, they've roleplayed nothing to reach the status they're trying to express and almost always are failing to impress.
I don't want to extend this post with SL RP grievances, but I will say most people are RP-consumers, like 80% of a sim's population contribute nothing, but react to the roleplay of others. Very few are legitimate RP-instigators. The challenge on sim admins is introducing fresh content frequently enough to keep the population engaged. When there's nothing happening, people resort to what they know best : Isolating themselves indoors to roleplay relationships, marriages and family dramas.