NPCS

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Lacey
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SL Name: Lacey arentire
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NPCS

Postby Lacey » Thu Dec 21, 2017 7:17 am

So, in the less than a handful of Sims that allow NPCS, why can they not win in combat? I mean, I'm not talking of metered combat here. I'm talking of a roll of a dice, something allowed in most Sims that actually allow NPCS. Is it because there would be a need to monitor the use of the NPCS?

I know that actual male avatars are encouraged and the use of NPCS is for the sake of realism. I also know that people don't do unrealistic things such as taking free women captive over small potatoes if there is a chance they would lose. With a NPC only present, they always win. You might as well auto cap yourself. Having someone to protect your character all the time is an unrealistic demand. I don't even have friends in Gor anymore.

For the disclaimer, I'm not speaking of any particular Sim. As far as I am aware, any Sim that allows NPCS don't allow them to win in a combat situation. It is a common rule and I'm curious.
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Leah
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Re: NPCS

Postby Leah » Fri Dec 22, 2017 10:03 pm

I suspect that it's for the same reason that most intersim conflicts turn into drama fests:

Many players in SL Gor are unable to accept losing to other players. They would lose their shit if they lost to an NPC.
This isn't fucking Survivor. We aren't a tribe.

If I won't put up with an in-character owner trying to control my OOC life, what makes you think I'll put up with you trying to do that?

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Anarch Allegiere
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Re: NPCS

Postby Anarch Allegiere » Sat Dec 23, 2017 12:43 am

The main reason is: Intersim RP.

While it would be easy to create guidelines and rules as to how many NPC guards certain characters might have (the higher their status the more guards they'd have) or even determine the size of an NPC army under a certain commander or captain - it becomes an issue when such rules need to be established or explained to off-sim visitors.

That said, NPCs should always be relatively weak compared to player characters - a player character should most of the time be able to beat an NPC in a fight, but again that depends on the type of character we're playing too. However there comes a point during which battle should be impossible, such as a player character trying to attack an Ubar with 12 of the finest NPC guards in the city.

I know RP sims in which NPC guards and NPC armies are an important element and consideration in role play, except those are usually always standalone sims, because creating a standard on NPC rules across multiple sims would be almost impossible. I honestly prefer it though, I'd rather role play in an environment where NPCs are acknowledged than in one where everyone acts as if the castle is empty and unmanned and having to suffer all the weird and absurd role play that follows from it.

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