The Annual "Gor Sims" Update!

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Posts: 396
Joined: Sat Apr 07, 2012 3:55 am
SL Name: Inactive
Caste: Scribe

Re: The Annual "Gor Sims" Update!

Postby Tantus » Tue Oct 23, 2018 6:26 am

Being as Mhirdrun's closing message was posted here, I'll add in ROIAF's insights too:

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Similar issues carry over in that players do expect too much and eventually overwhelm the team behind a sim.
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Posts: 216
Joined: Tue Nov 03, 2009 1:43 am
SL Name: Darby Dollinger
Caste: Slaver
Home Stone: Amongst the ruins of Salernum.
Location: Port Kar

Re: The Annual "Gor Sims" Update!

Postby DarbyDollinger » Tue Oct 23, 2018 7:57 am

This Helicopter Parent model of running a sim really is unhealthy. Running around trying to entertain people, solve their problems and wipe their asses and snotty noses isn’t a sustainable way to run a sim. People just burn out and start to hate the human race. Probably justifiably.

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