SL 2.0

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Glaucon
Posts: 2832
Joined: Tue Nov 03, 2009 9:07 am

Re: SL 2.0

Postby Glaucon » Sat Jul 12, 2014 11:29 pm

Pretty good analysis of why SL didn't become the huge success it seemed set to become during the hype in 2006/2007.

I think that one thing we need not worry about is our names. Most likely, they will reserve them for 6 months or something.
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Mynerva
Posts: 661
Joined: Tue Nov 03, 2009 3:22 am
SL Name: *****

Re: SL 2.0

Postby Mynerva » Sun Jul 13, 2014 7:30 am

I would love to check out a SL 2.0. Maybe it would inspire me to explore again and spend some time in the game. I have gotten tired of sl - with all the people looking so similar and the emphasis on the mesh tits and mesh asses and in the end everyone looks like a clone of everyone else.

I have spent very little time inworld because I have serious issues with my shoulder. I sit down and start typing and the pain begins immediately. So every time I logged in - I am fighting the pain and it become an unpleasant experience. Maybe that is why the mesh asses have been even harder on my eyes :shock:
Freiheit ist immer Freiheit der Andersdenkenden.
Rosa Luxemburg
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DarbyDollinger
Posts: 216
Joined: Tue Nov 03, 2009 1:43 am
SL Name: Darby Dollinger
Caste: Slaver
Home Stone: Amongst the ruins of Salernum.
Location: Port Kar

Re: SL 2.0

Postby DarbyDollinger » Sun Jul 13, 2014 11:41 am

I tried roleplaying with voice recognition software a few years back, but unfortunately it wasn't supported and I spent more time correcting the mistakes than I would have saved using it.

But if SL 2 has voice recognition support, roleplay could become a lot faster and more free flowing.

Then you could add Oculus Rift and roleplay while you're sitting on the couch or laying by the pool.

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