GM meter - There is no skill involved?

Is there skill involved in becoming a good GM meter combattant?

Yes.
33
42%
Yes.
33
42%
No.
6
8%
No.
6
8%
 
Total votes: 78
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Kismet Reyes
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Re: GM meter - There is no skill involved?

Postby Kismet Reyes » Mon Mar 12, 2012 8:25 am

I don't think anyone mentioned the external factors yet (unless I missed it speed reading).

Computer and Internet connection make a big difference.

I don't think I can blame my lack of skills on that (my net sucks, my PC is ace*) but to me that's the aspect that gives people an advantage that doesn't require skill.

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* but I've been in sl gor for over 4 years you'd think I'd have figured out how to allow for the time delay. Neither do practice, shooting isn't massive fun to me, I'd much rather be bind bitch
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Re: GM meter - There is no skill involved?

Postby Claude Belgar » Mon Mar 12, 2012 10:00 am

Draco wrote:A statement that I see made every now and then:

"You don't need any skills to press your WASD keys and your mouse a bit. It has nothing to do with 'skill'."


Technically true, you don't really need skills to press some keys and move a mouse. But then, what people stating this forgot is that you need skills to press the keys and move the mouse in such a way that will advantage you.
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Re: GM meter - There is no skill involved?

Postby Meriah » Tue Feb 05, 2013 6:39 pm

I think it is a blend of many factors. For instance I was considered "good" by most in my tribe and our enemies. Though I practiced quite often there was only so much I could do alone.

Recently my partner helped me to upgrade my computer and things progressed to an entirely new level. At 10 ten frames per second you have to be careful to hide your feet and move quickly, at 100 frames you can just step out of the way of their arrows almost casually. All of the other tricks still apply, but the combined effect is shocking. :o

There is skill, yes, but it will only go so far.
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Glaucon
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Re: GM meter - There is no skill involved?

Postby Glaucon » Tue Feb 05, 2013 6:51 pm

Probably. But give me a super connection next to Linden Labs and a 200 frames per second PC and put me in a metered fight, and I will still suck donkey balls. :D
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Re: GM meter - There is no skill involved?

Postby Meriah » Tue Feb 05, 2013 7:02 pm

Glaucon wrote:Probably. But give me a super connection next to Linden Labs and a 200 frames per second PC and put me in a metered fight, and I will still suck donkey balls. :D



Are there even donkeys on Gor? Well often enough loses seem involve Kurii anatomy for me. :P Still, skill is a factor it seems.
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Glaucon
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Re: GM meter - There is no skill involved?

Postby Glaucon » Wed Feb 06, 2013 2:53 am

Yep. I'd say skill is still the biggest factor. Location on the planet doesn't make a huge difference (despite some people from Europe claiming it does... when they lose). Connection speed only makes a marked difference up to a point. PC power makes a significant difference, but that can be compensated for by using lighter rendering settings/lighter viewers. What remains is being good at the thing (which I am not, though I once was alright but not great) and knowing and being able to use the tricks (which I don't anymore).

I will insist though... in fights between groups with similar skill (and assuming reasonable connection, PC-power, etc. of the participants) the group with superior tactics as a group will be at a huge advantage. People often forget that, because most groups never really try to go beyond individual skill and individual tactics. But a set of meter combatants that know the terrain and know what they are doing and how they can support each other certainly has a major edge over group that just does the random engagement thingy, even if they bring less FPS-power to the table.
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Anarch Allegiere
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Re: GM meter - There is no skill involved?

Postby Anarch Allegiere » Wed Feb 06, 2013 3:34 am

Yup ... tactics can make all the difference in the GM meter combat system.

It seems like a very simple combat system, but it actually has a good amount of depth when you start taking into account positioning and movement of people as a team.
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Architeuthis
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Re: GM meter - There is no skill involved?

Postby Architeuthis » Wed Feb 06, 2013 3:46 pm

Glaucon wrote:Yep. I'd say skill is still the biggest factor. Location on the planet doesn't make a huge difference (despite some people from Europe claiming it does... when they lose). Connection speed only makes a marked difference up to a point. PC power makes a significant difference, but that can be compensated for by using lighter rendering settings/lighter viewers. What remains is being good at the thing (which I am not, though I once was alright but not great) and knowing and being able to use the tricks (which I don't anymore).

I will insist though... in fights between groups with similar skill (and assuming reasonable connection, PC-power, etc. of the participants) the group with superior tactics as a group will be at a huge advantage. People often forget that, because most groups never really try to go beyond individual skill and individual tactics. But a set of meter combatants that know the terrain and know what they are doing and how they can support each other certainly has a major edge over group that just does the random engagement thingy, even if they bring less FPS-power to the table.


Sims have a sim FPS after which the speed of the machine and connection speed aren't as big a factor until you consider lag. If the sim lags, someone with a super fast PC and connection won't drop as many frames as the person with a slower PC and that's a huge advantage. They will appear as though they are standing still while you are moving around at normal speed.
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Glaucon
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Re: GM meter - There is no skill involved?

Postby Glaucon » Wed Feb 06, 2013 6:19 pm

Not sure I agree with you, Blackwolf. If the sim lags badly... server-side... does it really affect your FPS, on your end? I think they are really unconnected. Of course, with lots of avi's running around, your PC will have to do more work rendering all that. But that would be the case if the sim wasn't lagging at all (server-side) as well. And if you have a great PC, and you lag, you may be able to look around without any loss of FPS, but you 'wade' just as much as everyone else, and you may shoot/swing many times, but most of that won't register server-side.

This is my understanding, anyway. I could be totally wrong.
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Architeuthis
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Re: GM meter - There is no skill involved?

Postby Architeuthis » Wed Feb 06, 2013 6:26 pm

Glaucon wrote:Not sure I agree with you, Blackwolf. If the sim lags badly... server-side... does it really affect your FPS, on your end? I think they are really unconnected. Of course, with lots of avi's running around, your PC will have to do more work rendering all that. But that would be the case if the sim wasn't lagging at all (server-side) as well. And if you have a great PC, and you lag, you may be able to look around without any loss of FPS, but you 'wade' just as much as everyone else, and you may shoot/swing many times, but most of that won't register server-side.

This is my understanding, anyway. I could be totally wrong.


Yeah I'm not an expert on these things but if the PC is rendering things much faster than another PC lag wont affect you as much. That's how I understand it.

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