Draco wrote:I don't believe that's true at all.
CS and other FPS are completely different games from the GM combat.
Sure, it might help having experience in other FPS. But nobody is gonna be "super"-awesome all of a sudden when they need to get used to new mechanics, projectile speeds and all that.
Dodging is a skill that you need to learn in the GM system to become good at bow combat. Most of the "best bows" are at the best because they got very good aim, can dodge incoming arrows very well themselves, AND can predict movement of their opponents (which sort of is responsible for their good aim).
The notion that someone who plays other FPS could just pick up GM combat and have a laugh with it and kick everyone's butts is ... just wrong.
I can agree that the game is simpler than others because there are less buttons that need to be pressed, which in itself makes the learning curve a lot easier.
There is very little difference in the difficulty between CS and GM combat. They're still different games though that require people to get used to the specific mechanics and physics of each to become 'good' at it. There is not much more to it than shooting, moving and aiming to it for both games. The difference being that in CS your bullets hit your target immediately and the first few hits are usually decisive on who wins, while in GM your much slower arrows have a splashzone and there is a bit more forgiveness if you weren't the one to deliver a headshot.
I think you misunderstood what I wrote. I said no one who played FPS games in their lives will have a hard time getting into the GM meter. Not that they'd excel in it - but that they'd understand its handling rather quickly. Because it's not all that different at its base.
And the assertion that bow fighting and FPS shooters in general don't have a difficulty gap between them, is one I just can't sign.
When I think back about my active CS days - I can tell you it's two entirely different things to anticipate your enemy at a certain place and to SEE him, via camming, via mapping at ALL times. It's one of the reasons why there is not much strategy involved in SL Gor combat - take away the element of seeing people throughout the sim at the double click of their names on your "nearest" list and you'd be surprised how much more complex the game suddenly gets. If you CAN sneak up on someone - if they have to LISTEN to what's going on around you - I remember when 5.1 headsets saw the light of day - they made a HUGE difference in performance cause you could suddenly tell exactly where a person was if he was close enough for you to hear him run.
It's not for nothing that good counter-strike players contest each other over vast amounts of money for gaming industry standards - while we have tournaments in SL with 30 $ tops pots