Whats New in v0.50
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-Added Melee 2 Engine region option. Melee 2 is an enhanced melee combat engine that adds a layer of skill to melee combat. Requires region server v0.50 to enable. Read the attached notecard for more info (P.S. this forms the basis of the realism mod which is still in development)
-Added Melee ONLY region option. This option will enforce that only melee weapons are able to hit the meter. With the addition of the Melee 2 engine this should make melee ONLY sims a lot more fun and interactive.
-Added Region option to disable bubble protection. This is the security layer that stops downed players from attacking from a bubble. (This was a requested feature since some sims prefer to allow attacking from a bubble?)
-Added a Demo Seige weapon to the SDK as an example of what can be achieved with the use of the OPEN API and OBJECT INTERFACE scripts (Hopefully some of you builders out there will use these scripts to create something cool)
-Added support for tracked armaments. A plug in system that will enforce being dis-armed when you are disarmed in RP the person disarming you will have an option to turn off your attached weaponry until you manually re-arm (Requires weapons that use the GCM Weapon API)
-Added 2 more soundset to the meter 1 for males and 1 for females. (thanks Cloey)
-Optimized core script and shaved 4k off the size, making it even less script heavy and improving the performance of the overall system.
-Fixed issue where sitting on a vechile like a tarn or a horse would cause you to suffer faill damage.
-Fixed the missing standing while bound animation.
-Removed the bind time delay region option. This option was deemed not required since most sims disabled it and because it was a sticking point for the meters overall adoption. So as of version 0.50 there is no longer an enforced delay between clicking the bubble and binds rezzing.
-Performed intense testing to ensure optimal performance
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