Sacha wrote:Doesn't the GM system already have a block feature with weapons? Asking, cause I know it does.
So then, adding the "bracer" type of shield is merely adding an extra layer of defense without a concrete reason isn't it? Reasonably, with a single handed weapon, a vambrace type of shield would make sense but with a two handed weapon it seems a little, well, like cheating since there already IS a block feature in place.
Jason Susenko wrote:Blocking with the haft of a spear or polearm is, of course, possible, but the main benefit of a spear is that... well... it has range. Since our SL physics engine puts more emphasis on movement than on scripting (i.e. it's easier to move out of a person's range than to hunker down and block, unlike the more realistic combat engines of games like Oblivion, Mount&Blade, etc) I say we're alright just nixing the idea of two-handed weapons blocking and just leaving them with enhanced range or damage instead. If we give them the ability to defend as well as a normal sword and boarder can, then that defeats the purpose of balance, doesn't it?
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