The Rules
► Show Spoiler
---------------------------------------------------------------------------------------------
**IN CHARACTER LAWS MAY BE BROKEN AS LONG AS YOU ARE WILLING TO SUFFER THE CONSEQUENCES IN CHARACTER. HOWEVER, OUT OF CHARACTER RULES MAY NOT BE BROKEN IF YOU WISH TO ROLE PLAY HERE.**
---------------------------------------------------------------------------------------------
CITY OF THENTIS RULES
This document is the current set of rules for the City of Thentis. These rules are current as of: June 10, 2019 and supersede any previous rules.
These rules are divided into sections for easier reference. The following list is an Index of those sections.
1. APPROPRIATE CHARACTERS / METER USE
2. GENERAL CONDUCT / OOC VS IC
3. GENERAL FREE PERSON OOC RULES
4. GENERAL SLAVE OOC RULES
5. RAID RULES
6. NON-RAID COMBAT RULES
7. DEATH AND KILLING
8. MODERATORS
9. MODERATOR/ADMIN LIST FOR THENTIS
10. WEAPONS
11. ASSASSIN RULES
---------------------------------------------------------------------------------------------
1. APPROPRIATE CHARACTERS / METER USE
NOTE: City of Thentis is a BTB (By The Book) city in the genre known as Gor. As such, you may encounter public displays of nudity, sexual activity and violence. If this offends you, please feel free to decline our invitation to be part of our community. If you are not willing, even eager, to participate in acts of violence, sex, rape, dominance and bondage, then this may not be the right place for you to play.
1a. HUMAN:
• ONLY adult human avatars permitted. NO CHILD AVATARS!
• Avatars MUST be 10 days or older to play in Thentis
• All human avatars must dress in proper Gorean clothing
• NO Furry, cartoon, robot, etc. avatars are permitted unless for an
OOC Event.
1b. ANIMALS - Non Combative:
• Gorean wild & trained animal avatars are allowed (see below)
• Animal avatars do not SPEAK and do not THINK like humans do.
• NON-GOREAN animals are NOT Permitted (If you are unsure, ask)
• Thentis is a very civilized city, and does not suffer attacks
by random larls, sleens or other roaming beasts.
• Kaiila are not allowed within the city. They must remain outside the city gate.
• Certain animals may be kept in the city. Most commonly
this means sleen and tharlarions, which were commonly used for service. Trading takes place in the low city, therefore animals have no reason whatsoever to be inside the High City gates.
• Only males may fly tarns. however, a FW might have a
passenger tarn basket , with an NPC tarnsman. This would
never be allowed to have a combat capability.
NOTE: No larl will be allowed within the city, with the potential exception of those of the Initiates.
1c. KURII:
• Kurii are allowed in Thentis. (Remember that using the beast
meter means they count double for attacker or defender counts)
1d. GE (GOREAN EVOLVED) CHARACTERS:
• GE Characters are permitted provided they follow the BTB rules.
• GE Characters must dress & act appropriately for BTB scenarios.
• Remember: No armed females attacking the city.
1e. METER USE:
• Resets are strictly forbidden except by the authorization of a
moderator. (SEE 5d)
• ALL Avatars are REQUIRED to wear the most current zCS Combat Meter. There is a dispenser in the arrival area to obtain this meter. Please
take it and wear it on the sim.
• OOC is ONLY permitted for new players OBSERVING the sim,
MODERATION Disputes, Non combatives during a raid or sim Admins.
• A MODERATOR will tell you when/if you may go OOC
• If you need to be away from your computer, set AFK
• ARENA MODE is ONLY permitted when fighting in the Arena or
approved practice. If you are in Arena mode for regular RP and sim
combat, you can and WILL be auto-captured (SEE 8.c).
• Captives taken via non-raid/non-combat Role Play can only be taken
off sim if there is at least 1 witness to the event. All captives must
be taken out via the raid point.
• Please do not go AFK out in a public RP area. This is rude and
disruptive to the environment. It only takes a second to run around a
corner to set AFK. Of course, we all have things happen that pull us
away with little warning, but do the best you can.
1f. OBSERVERS:
• Set your meter to OOC
• Observers must not speak in local, and should act like a ghost.
• Observing is for people new to Gor, or coming to see the sim for
the first time. Do not abuse this privilege.
---------------------------------------------------------------------------------------------
2. GENERAL CONDUCT / OOC VS IC
We expect those who enter into Role Play, to know the basics of Role Play. Players should understand the difference between IC (In Character) and OOC (Out Of Character) and behave accordingly. These rules apply to the General Conduct of our players and how they handle themselves and others.
2a. GENERAL CONDUCT OF THE ROLE PLAYER:
• All players will be treated with respect and as equals OOC
• Harassment OOC will result in the aggressor being given a warning.
• Continued Harassment OOC will result in a player being ejected
and banned for a period of time.
• Citizens, Residents and slaves are expected to live and work in the City of Thentis and/or its surrounding areas. No dual Home Stones. Periodically, inactive role players will be purged from group membership.
2b. ALTS (Alternate Avatars):
• Up to 1 alt is permitted to live and be a part of the sim (each human roleplayer may only have 1 main character and 1 alternate). The alt must be pre-approved by the Thentis Admin Team. You may not use the RP, or knowledge of one character as though your alt knows it. Players are expected to keep characters separate ICly. Alts can cause drama if used badly, and sim management reserves the right to intervene.
2c. GOD-MODDING, META-GAMING and POWER-PLAYING:
• God-modding, meta-gaming and power-playing are NOT permitted.
Repeated offenders will be ejected and/or given a warning. If it
persists, expect stronger reprimands from the MODS.
• Do NOT discuss OOC topics in open/local chat.
Save this for your IM
• Annoying Noise Gestures are discouraged and you will be asked
to stop if you are discovered to be consistently using them.
(Keep in mind the spirit of the role-play, i.e, grown women do not make
baby giggle sounds.)
• Griefing tools will get you ejected IMMEDIATELY and you will be
asked to stop. If you refuse, you will be banned until a decision
can be made by a Moderator regarding your return to role play in
Thentis. The Moderator’s word is final in this regard.
• ALL instances of griefing will be met first with ejection from the sim
by a Moderator. You will be allowed back ONLY if you cease to
grief the sim. If you continue, you will be ejected and banned until
a Moderator goes over your appeal on an individual basis.
• FLYING, WALL WALKING and SCALING BUILDINGS is not permitted. If
you are climbing a wall, use common sense and be realistic, we
cannot jump 20 feet into the air. (For grapple use see Section 5)
2d. PERSONAL ROLE PLAY LIMITS:
• Personal limits will be respected, however, Non-Gorean Role Play
limits (such as “I will not accept a collar”) are not appropriate for
Thentis and will not be honored on this sim as you are
subject to Gorean Common law. If you do not like this, we thank
you for participating, but we ask that you reconsider playing in
this kind of environment.
• OOC Gender preferences are respected here, any who abuse a
player over this will be dealt with by the sims' Moderators.
** KNOW the difference between OOC and IC. A player’s IC actions do not
necessarily reflect their OOC thoughts and feelings. **
---------------------------------------------------------------------------------------------
3. GENERAL FREE PERSON RULES:
3a. FREE WOMEN:
• NPC Guard allowed if guard object is attached to the avatar. (NPC Guards are allowed for escorting Free Women and Non-Combative males only)
• Free women can play Kaissa within the city walls of Thentis but are subject to gorean laws, gorean customs and consequences.
• It is NOT Illegal for high caste women to go without veils,
however, it is HIGHLY inadvisable.
• Proper attire is expected for Free women and is part of our OOC
requirements.
• Permanent forced collars are not enforced. The general
consensus is a 3 day minimum/maximum limit – Personal limits in
this matter or the desires of the player will determine the length.
3b. PANTHERS/TALUNAS - No range weapons allowed
• Panthers and Talunas are the ONLY accepted combative outlaw
women. However, they MAY NOT RAID the city.
• Panthers/Talunas are welcome to Role Play in Thentis and
they trade outside the main gate.
• Panthers/Talunas may attempt to sneak into the city by dressing in
disguise. We will do our best not to meta-game you. Panthers/Talunas
in disguise cannot be "discovered" without reasonable rp. Tag
reading is not allowed.
3c. PRISONERS:
• Any free person who takes a captive/prisoner in Thentis is
RESPONSIBLE for role playing with said prisoner.
• ALL Prison escape role-play MUST be available to present to a
Moderator. Remember you are searched and disarmed before you
are locked up. Make your escape plausible and realistic.
• We respect the right of a player that is locked up alone and without
RP for an extended period of time to escape. No one should be
held without an opportunity to role play.
---------------------------------------------------------------------------------------------
4. GENERAL SLAVE RULES:
Most of the slave rules can be found in the IC laws. You may be a slave IC, but OOC, you are a full player, and will be treated as such.
---------------------------------------------------------------------------------------------
5. RAIDING RULES:
Special Note: The City of Thentis has a tarn net. Grapple is allowed from the top of the tarn net down into the city.
5a. RAIDS DEFINED:
Any person who comes to this sim with the intention of engaging in meter combat without first engaging in significant RP, is raiding: A single person that comes to fight constitutes a raid.
To be clear, an assassin will come and RP the hunt and the finding of their target. Then, and only then, will he attack his target. This is not a raid, because of the RP done first, and the valid RP reason to attack. So killers are given no special treatment under this rule. Any player coming to engage in metered combat, must enter and exit via the raid point or tarn landing.
5b. RAID RATIO:
• 1:1+1 One attacker to each defender in the city plus 1 attacker.
Example of a healthy ratio: 2 defenders on sim = 3 attackers maximum.
• There MUST be at least two defenders for a raid to take place.
No defenders or only one means no raid.
• Any player using the beast meter counts double for ratio determination.
• It is the responsibility of the raiding force, the attackers, to determine
the number of active defenders in Thentis. Attackers should contact
a moderator (or man if no moderator is available) on the sim, preferably
a leader type, and ask for a count. A defender counter does not replace
contact with the moderator or man. At the start of the raid each side will
declare a total number of men, and then once the raid begins the sides are
locked. Alternatively they might send in an IC scout to get a number, and
thus preserve surprise. But in any case the attackers need to get a defender
count before they attack. ONLY Thentis men count as defenders.
• Men who are NOT of Thentis or Not an Ally but are in the city when a raid begins, do NOT count toward the defenders. They may not fight and must change their meter to OOC and stay out of the way of combat.
• Contact a warrior or moderator to get a count of defenders before
you teleport down to the raid dock. This number is subject to
fluctuate depending on how quickly your force moves after
requesting a defender count.
5c. SAFE ZONES:
• ALL attackers must enter from the raid point and leave by the same
raid point. There is a ten (10) minute Safe Zone in effect from the
moment that the FIRST attacker lands at the raid point.
• Only the ground level areas of the Sim and open sky are legal combat
areas. Residential sky boxes are not raidable and are not combat
areas. Apartments located in the role play areas, i.e., above a shop
or in a caste building, are subject to role play combat/capture.
• Combatants finding themselves in safe zone areas should move at once
to return to the combat areas. Captives may not be taken from
residential sky box areas.
• Once combat has started, there is no SAFE ZONE in the main
sim except for the non-pickable safe room.
5d. REINFORCEMENTS & ALLIES:
• Once combat has begun, NO additional attackers OR defenders may
join the raid. All late comers must go AFK/OOC on the meter and
wait for the raid to complete itself.
5e. GENERAL COMBAT:
• Attacking groups and individuals may only raid ONCE every (3) Days.
• RESETTING your meter during active combat/duels will result in you
receiving an Ejection or AUTO-CAPTURE (SEE 8.c). Continuing to do
so will result in an ejection and ban. Resets are ordered by MODs,
not by players.
• You may NOT refuse binds in a raid. If you have a dispute call a
Moderator AFTER you accept the bindings.
• Jumping is not permitted while fighting with the intent to avoid
damage.
• Swimming or wading is permitted ONLY if you have a swim HUD and
swim to shore IC and continue the fight. NOTE: Warriors would sink
and possibly drown if they tried to swim with an arsenal strapped to
their bodies. Be realistic!
• NO MOVEMENT ENHANCERS, COMBAT EGGS OR PUSH WEAPONS
• NO ROPE or FIRE ARROWS are permitted
• NO DUAL WIELDING OF DAMAGE INFLICTING WEAPONS. Using two
swords, one of which is a shield is fine. This rule applies to animal AVs
as well as humans.
• Teleporting out from anywhere other than the raid point when
leaving from a raid is an INSTANT AUTO-CAPTURE (SEE 8.c).
• Flags/Grapples/Fires/etc may be TOUCH DIE items, but items will be
auto-returned
• RANGED WEAPONS are directs only in Thentis.
• Rapid switching back and forth between melee weapons is illegal
(if you have questions or concerns about this, contact a moderator)
• Exiting the sim: In order to legally leave the sim from a raid you must exit
via the raid point that you came in on, and each person much post
their own emote. Your actual destination and any captives must be
named in the exiting post. Captives do not need to post their exit
emote.
NOTE: The exit emote is IC and can be used to track for rescue
purposes. Captives may only be taken to BTB Gor RP sims.
• Exiting TO ESCAPE Thentis by citizens follows the same basic idea.
They must go to a legal exit point and post a legal exit emote.
• REMOVING WEAPONS: Removal of weapons needs to be role played
by separate lines for each individual weapon.
5f. REQUIRED RAID EMOTE RULES:
• Do not refuse binds unless a moderator tells you to, but DO NOT
accept them until the proper emotes have been posted, just wait
• Pre-scripted emotes or gestures are NOT permitted.
• Any action that specifically targets an individual, such as binding or
unbinding MUST NAME them as part of the emote. (ex. /me grabs
Thyri and rolls her over to bind her wrists behind her back before
spanking her ass and grinning.)
• A "FULL EMOTE" must be at least ten (10) words that make sense to
the situation involved. Try to be descriptive and use the emote to
make it clear what your intention is.
• Each full emote is situation specific, see list below for expected
emote requirements:
GRAPPLE:...................................3 FULL EMOTES SHOUTED,
12 Meter Max.
CUTTING GRAPPLE:.......................1 FULL EMOTE SHOUTED
AIDING .......................................Not allowed
person)
BINDING:.....................................3 FULL EMOTES (Name the target
person)
HOGTIE:.......................................5 FULL EMOTES (Name the target
person) If hogtied, you may not self unbind
UNBINDING (another person unbinds you):....................3 FULL EMOTES (Name the target
person)
SELF-UNBINDING:..........................5 FULL EMOTES AFTER 10 MINUTES OF
BEING BOUND
LOOSEN FEET:...............................1 FULL EMOTE (Name the target
person)
STOPPING A SELF UNBIND:...............1 FULL EMOTE (Name the target
person)
DRAWING A WEAPON:......................1 FULL EMOTE
REMOVING WEAPONS:......................1 FULL EMOTE
Exiting ..........................................1 FULL EMOTE
LOCK-PICK DOORS:..........................3 FULL EMOTES
STOPPING LOCK PICK:.......................1 FULL EMOTE
REPAIRING A LOCK PICKED DOOR:...... 1 FULL EMOTE
STEALING KEYS:................................1 FULL EMOTE
CALLING A TARN:................................1 FULL EMOTE SHOUTED
5g. KOOL DOORS-game mechanics
The only way a non-citizen may "steal" your keys is by binding you and making sure that you are close to the door, then they have to click on the door, then choose to steal the keys from you from the option menu provided.
If you are a resident of Thentis, when you are presented with a menu to allow or not allow the raider to steal your keys, you MUST choose to allow if the raider has followed the emoting rules. If you are a slave and are presented with the option to allow or not to allow, you MUST allow if the raider has followed the emoting rules.
• raiders may only steal keys from a bound captive
• bound captive must be close to door
• Players of Thentis MUST allow theft of keys
• In order to stop a lock pick, the emote must be typed while the
person doing it is within range of the door.
• On a single door the lock picking may not be stopped more than
three times.
5h. CAPTIVES:
• A raider may NOT run or swim while dragging a captive.
• A raider may NOT fight while dragging a captive, ranged or melee
• It takes two (2) women to drag one (1) man. They may not run.
Both women must RP this.
• NOT DEAD – Persons downed and in the bubble are UNCONSCIOUS
not dead. They have no ability to return fire or TALK so long as that
bubble exists over their Avatar. Anyone attacking from a bubble will
be ejected and banned without appeal.
• Captives may ONLY be taken to recognized BTB sims.
• Captives MUST cross the sim line when being drug by a captor. Sim
crossings do not pull you via the leash, so you must walk across. This
is an OOC bug and does not stop/prevent a captor from taking you.
• Captives are encouraged to make any Moderation requests BEFORE
accepting the TP off sim. Let your captor know that you are calling a
mod and wait for the ruling before going.
• If you are holding one of our players as a captive, and for any reason
your sim goes into a non-combat mode, where raids are not permitted,
then the captive will be free to return home to Thentis.
5i. RESCUES:
• A rescue for a captive held in Thentis may take place
ONE (1) HOUR after they have been captured within the city.
• If the rescue attempt FAILS, the opposing force must wait another
TWO (2) HOURS before trying again. Requests for reduced time are
permitted but may be denied.
• A raid named a RESCUE can only release captives. You may NOT
retaliate and take captives from Thentis back home with you.
• You may attempt to Role Play a trade instead of coming in with
combat to rescue captives in the city. Trade will NOT consist of
Lindens. Any and all attempts to extort Lindens for trade will
result in the entire RP ending immediately.
5j. GE RAIDERS:
• GE Raiders are permitted providing they adhere to all BTB rules
of Thentis.
• There are NO female warriors, outlaws or mercenaries. Female
combatants are NOT allowed in any form. ((SEE 3.b for
PANTHERS/TALUNAS))
• GE Raiders MUST adhere to the Captive Requirements in Section 5.e.
No captive can be taken from Thentis to a GE Sim.
5k. FREE WOMEN IN RAIDS:
• Free women, being the main target in a raid, should run and hide in
safety.
• Free women are NON-COMBATIVE and will only defend themselves
as a last resort.
• Free women MAY carry daggers, poisoned hairpins, whips, etc.
They may NOT use swords or a bow
• Free women may aid, bind and cut grapples. ((See Section 5.d for
emoting rules.))
• Free Women weapons are: 25% damage max, no ranged weapons
of any kind.
5l. SLAVES IN RAIDS:
• Slaves are allowed to use slave ranged scripted weapons in this sim with damage 11 percent or less.
• Slaves are allowed to use slave melee scripted weapons in this sim with damage 19 percent or less (This is a BTB. No dagger, No swords, No blow darts, and No slingshots)
(SEE 5.i). The only exception to this is in regards to registered fighting male slaves.
• Slaves can be killed if they role play a non-metered attack against
the free. Bear this in mind before joining the fight in a raid.
• Pushing aside a weapon is not considered handling it.
• Slaves are allowed to use a bone knife to cut the grapple ((See section 5f for grapple emotes))
5m. LOGGING OUT DURING A RAID:
• It is illegal to log out during a raid to avoid capture.
• Logging out for RL concerns is FINE. Real Life comes first.
• IF you do log out due to RL you may NOT return for 30 minutes after
you have left.
• VIEWER CRASHES do NOT apply to the above mentioned rules. Log
back in as soon as you can and continue.
5n. CHEATING:
• Cheat HUDs and their use by individuals WILL result in their being
banned, and MAY result in the ban of the entire group if it is one of
the cheat huds that modify group abilities.
5o. TARNS:
• An attacker tarn may be rezzed at Raid Point
• Maximum: One tarn per attacker and one tarn per defender
• Tarns may carry a rider (warrior) plus one combatant (warrior) and / or
a non-combative/captive
• ATTACKERS: If a tarn is to be used in a raid it must be rezzed before
combat begins. Once the fighting starts there may be no rezzing of tarns by the attackers.
• Once a tarn has been killed or derezzed, that player may not rez
another tarn.
5p. KURII:
Kurii are allowed in Thentis. (Remember that using the beast
meter means they count double for attacker or defender counts)
• No regeneration on tarns
• 20/20 tarns only
---------------------------------------------------------------------------------------------
6. NON-RAID COMBAT/CHALLENGES:
6a. CHALLENGES (CANJELLNE):
• This is a duel between two combatants to resolve a matter
between them. A challenge is not a raid.
• ALL rules for combat applied in section 5 are expected in Private
combat.
• Anyone may challenge, and one champion per side can be named
to fight in your stead.
• If BOTH players agree to combat to the death then the loser may
be killed without the normal 30 minute delay. (SEE 7.e) This must
be publicly stated ahead of time, and BOTH must agree to it.
Otherwise no need for death.
6b. RP LEADS TO COMBAT:
• You may enter the sim from EITHER TP point, however, if you
engage in combat after Role Playing with people and you take a
captive, then you MUST leave by a legal exit point and procedure,
including a exit emote.
• Random attacks with no basis in role-play whatsoever will be dealt
with immediately by Moderators as this will be considered griefing.
• Non-Raid Reciprocal Emote-First Rule: If metered conflict is chosen to resolve a Non-Raid conflict, you are required to do one emote of intent and wait for emoted RP response from ALL parties involved prior to attack. Do NOT emote then quickly attack before the other party has a chance to respond to the RP. Combat begins once the last emote is complete from the last combat involved party member.
e.g.: Player A posts intention to attack and drawing his weapon.
Player B can then post his reaction: running away, surrendering, trying to talk out of it, or emoting drawing his weapon. Combat then begins once the emote is posted, regardless of reaction.
Alternatively, combat also begins if Player B ignores Player A's intented, post and moves away from chat range. Player A must give a courtesy IM to Player B of his intented post, just in case he accidentally missed it. If Player B continues to move away after the IM (10 seconds after the attack emote) combat may start.
6c RP LEADS TO CAPTURE
• Captives taken via non-raid/non-combat Role Play can only be taken
off sim if there is at least 1 witness to the event. All captives must
be taken out via the raid point.
---------------------------------------------------------------------------------------------
7. DEATH / KILLING:
It is the strong preference of this sims' owners that death be used
only in the most extreme cases. Death is rarely a positive step in
RP, and we ask players to refrain from it whenever possible.
7a. IMPORTANT:
• All Kills made in Thentis are IMMEDIATELY subject to
Moderation if either party calls for it. If this occurs, both the killer
and the victim will be pulled aside by a Moderator to go over the
scenario. If no call is made, the kill is considered valid.
• A kill may only be made after 30 minutes RP. This rule does not
apply to the Black Caste (See Black Caste Rules in 7.d)
• Death should have an IC result. So, for example, if you manage to
kill a man that has been stalking and trying to enslave a free
woman, then you as the killer may state that the death means he
no longer knows her. While his character may survive, the RP of
him knowing and wanting her is over. This must be applied within
reason, and is subject to a moderators review.
7b. DURATION:
• Death is NOT permanent in Thentis. This is subject to the
preferences of the individual Role Player. If they wish it to be
permanent they may Role Play it as such, however, it is not the
requirement of the sim for this to be so.
• A meter DEATH lasts for twenty-four (24) HOURS during which you
may NOT Role Play on the sim. You are a ghost and OOC on sim
until the 24 hour period is over.
• A SUICIDE lasts for seven (7) DAYS. People who play a suicide will
be subject to banishment from the sim with the option to appeal
once the 7 days are over.
7c. DEATH OF SLAVES:
• A slave may be killed by ANY Free Person at any time. There must
be 30 minutes of role-play PRIOR to the kill. Again, this is more
often the act of a weak and frustrated person, and we invite
players to consider a more creative way of punishing a slave.
7d. ASSASSINS (BLACK CASTE) (SEE Assassins rule 11):
• Your Second Life Gorean Avatar MUST be a minimum of six (6)
MONTHS old to role play as a Black Caste in Thentis.
• When an Assassin arrives on our Gorean Sim, he must read
thoroughly the laws of our sim before continuing his RP (SEE
Assassins rule 11).
7e. DUELS AND DEATH:
• If BOTH players agree to combat to the death then the loser may
be killed without the normal 30 minute delay. The three emotes are
still required. This must be publicly stated ahead of time, and
BOTH must agree to it. Otherwise no need for death.
• Players may have a duel to prove a point or settle a dispute, and
the winner walks off with bragging rights. There is no need for a
death to result.
---------------------------------------------------------------------------------------------
8. MODERATORS:
We select our moderators with care, they are a reasonable group. If a moderator contacts you then you are required to respond. Muting one of our mods is grounds for being ejected both from the sim and from the groups. If you have some kind of personal problem with one of our mods then take it to the head mod or the sim owners to make it known, and get it handled.
8a. WHO IS A MODERATOR
•IMPORTANT – Never pretend that you are a moderator when you are
not. If you start calling "invalid" in local chat you can be
immediately ejected from the sim for three days, regardless of
whether you are in the right or not. Only a moderator can declare
something legally invalid. It's THAT simple.
• A sign with our mod/admins will be available at the main landing/market, showing who is online. If you think something is invalid, please let the situation play
out, THEN call for a MOD.
8b. MODERATORS
• Moderators CANNOT Moderate their own Role Play.
• A Moderator may only be called by a player that is a participant to
what is being modded. So, for example, if your slave is taken one
night when you are not online, a moderator will NOT rule for you.
The slave herself must be the one requesting moderation.
• When a Moderator rules on something, their word is absolutely FINAL.
ONLY moderators may request a review of his/her mod call by their
own peers on the ruling in question, HOWEVER, the ruling will still
stand as it was originally called.
• It is always the goal of a mod to aid the RP in going forward. They
only rule in order to smooth out rules violations and to maintain the
integrity of the story. A mod has absolutely no desire to 'save' you
or stop an event that might be contrary to your wishes. Only call
a mod as a last resort, and when you feel a violation of these rules
must be addressed.
8c. AUTO CAPTURE
You must return to the sim (if you have left it from an illegal point etc.) and return to where the capture would have taken place or likely taken place. You must then self bind and submit yourself to being captured. From there you will re-engage in Role Play as a bound captive. No enemy needs to be nearby for this binding, nor are any emotes required. This is a 'correction' being administered to set things as close to right as possible.
This means you, for whatever reason, have been defeated in combat or escape attempts. It will be up to the other side what they do with you, within the normal bounds of continuing the RP.
Moderators will make the call as to whether an Auto Cap is necessary and if you do not immediately return and self bind, you will face ejection from the sim and the current role-play, and possible banning for a period of time to be decided by the moderator.
Common auto-cap offenses are:
• Fighting in Arena mode.
• Leaving the sim illegally.
• A meter reset maybe resolved either by instant ejection or an auto
cap at the moderators discretion.
• jumping to avoid damage or gain an advantage in combat.
• Any time a moderator rules and decides an auto cap is appropriate.
8d. MODERATOR ABUSE:
Do not call a moderator every time something goes against your plans or wishes. We want to help, and we are always eager to give advice or to teach players when we can.
If you are angry at a person over something they did in character, then RP it out! Only call a mod if you feel a violation of the rules has taken place that is serious enough that it must be addressed by an umpire.
---------------------------------------------------------------------------------------------
9. MODERATOR/ADMIN LIST FOR THENTIS:
• Mclovin Swords (Mclovin Artful)
• Monica Swords (Chocolate Halcali)
---------------------------------------------------------------------------------------------
10. WEAPONS
No Dual wielding of weapons.
No Cheat weapons.
No Cheat huds.
---------------------------------------------------------------------------------------------
11. ASSASSIN RULES:
The Caste of Assassins, also known as the Black Caste, is a mysterious one. Realistically, any such organization would carefully conceal its secrets.
Members of the Black Caste may enter Thentis at the discretion of those on the gate just as any other Free Man may enter, removing any long range weapons before entering. Assassins who bear the mark of the BLACK DAGGER will be allowed to enter freely but must comply strictly within their Caste Codes.
11a. Black Caste Sim Rules
1. Your Second Life Gorean Avatar must be a minimum of 6 months old to
role play as a Black Caste in our sim.
2. If asked, you must be able to provide either training papers or
references from two certified Assassins stating you are qualified to RP
as an Assassin. We will attempt to keep a list of those Assassins who
have previously entered the sim with proven records. If anyone is
discovered by the local Black Caste or Warriors during RP to be
masquerading as an Assassin they will be detained or possibly killed.
So it would not be wise to RP an Assassin unless you have been
through the extensive training for the Caste.
3. When an Assassin arrives on our Gorean Sim, he must read thoroughly
the laws of our sim before continuing his RP.
4. Absolutely no female Assassins will be recognized.
5. An Assassin MUST wear the black livery of his Caste and bare the mark
of the black dagger on his forehead when he is ready to begin his “Kill
phase”. Those bearing the mark will be able to hunt unhindered by
Warriors up to the point where you draw a weapon. Once weapons are
drawn the Scarlet can defend your mark and come after you. During
the hunting and observation phase the use of a disguise is acceptable.
6. Slaves CAN travel with their Black Caste Masters if the Assassin
chooses to use his slave for spying or distraction purposes. He should
of course expect the slave to be impaled if discovered. They must
enter the sim separately during the ‘kill phase’ as the Mark of the
Dagger allows a lone Assassin entry to hunt unless it’s a sanctioned
event.
7. The Assassin is not required to seek permission from the Admin or
Commander to hunt on our sim, although you may wish to
seek out the resident Assassin as a matter of courtesy. We do not
require the details of who the mark is in IC or OOC.
8. Please set your combat meter label to Marked when in the ‘kill phase’.
Dagger on Forehead listed on your combat meter is acceptable as well.
9. Citizen and Non-Citizen targets can be assassinated as the window of
opportunity presents itself. In cases of dispute and for moderation
purposes, we may ask for complete logs of the hunt including the
hiring, up to and including the kill for the resident Master Assassin (MA) to look over.
Failure to produce logs may invalidate RP.
10. It is asked that you organize your role play for the mark. The RP
required to be able to assassinate someone in Thentis will take
at least 3 days, preferably longer
i) RP of hiring (no OOC reasons for hiring an Assassin will be
accepted)
ii) Arrival RP in Thentis
iii) Spend Time Role Playing in the Sim. Show that you're
interacting.
iv) Show that you have validly identified your mark.
v) Study your Mark and interact within chat range of them.
vi) Kill your mark (Include Combat Logs, must be wearing full black,
no disguises) You will be required to write at least one
descriptive, three line emote describing the act of killing prior
to making the attack, followed by further emotes during the 30
second wait period.
vii) You are to have Time Stamps labeling your time RPing here and
to have the days you spent here labeled accordingly to show
what date you did what RP. 3 days Minimum.
11. The contract against a Citizen in our sim is deemed to be complete
when the target is killed OR the Assassin is killed (which ever
happens first). When the contract is over, the reason for the kill and
the client that hired the Assassin cannot be used against that same
Citizen again. Any Assassin who successfully kills one of our Citizens
cannot kill that same person again until after a month has lapsed. If
the contract is successful, the target will be "dead" and ghosted on
the meter per the terms of sim law.
12. The Black Caste are not required to follow the 30 minute Role-play
rule before they strike. This includes killing any who try to intervene.
13. Following an assassination attempt the Assassin must successfully
reach the TP arrival/exit area and emote at least one line of escape or
leaving before successfully teleporting out, doing so will be
considered as having found safe passage away. If the Assassin is
captured or killed on his way to the exit point it does not invalidate the
assassination, assuming everything else would have been otherwise
valid.
14. If the weapons you wear come with sheaths or quivers then wear
them. The only exception for not carrying a sheath or quiver is when in the arena
during organized Tournaments for lag purposes.
11b. Behavior of Assassins:
During all role-playing within Thentis, a member of the Black Caste will conform to the following behaviors:
1) He will have the physical skills equivalent to a Warrior (must be
able to handle at least one weapon, be able to run to flee, etc.
this does not mean he's expected to win combats in an arena).
2) During the actual Kill an Assassin is expected to follow the
principles of his Caste. We will not tolerate actions of disrespect
to the fallen target. No mutilating the body for no reason,
shouting your victory or parading the corpse as a trophy. Get in,
do your work, be gone. Role-playing a cover identity that is loud
and boisterous during the Seeking phase is NOT considered
counter to this behavior.
3) Killer's do not threaten every person who annoys them, the
Black Caste did not grant killings beyond that of necessity and
coin. All laws of Gor and of Thentis will be obeyed, up to
the moment of assassination, and as much as possible during
the resultant flight.
4) Disinformation is acceptable. Rumors regarding an assassin's
(inflated) prowess and skills may be spread. It is permitted to
point blame and suspicion on others. Half of stealth is, after all,
getting your target to look the other way.
5) Assassins are supposed to carry out their mission in a stealthy,
nondescript manner. Behavior contrary to that: widespread
slaughter or destruction of property, for instance, is not
consistent with that pattern, and anyone indulging in that
behavior will be treated as a griefer, not an Assassin.
11c. Behavior of the Thentis Citizens and guests towards Black Caste
1. Warriors may not interfere with an Assassin wearing the mark but
this does not mean they have to stand back and do nothing while
you kill someone in front of them. It is the place of the Warriors
present to determine if they are going to interrupt the contract or
simply honor it.
2. Warriors ARE permitted to protect the mark and defend against the
Assassin at any point after weapons are drawn. Warriors are also
permitted to follow assassins, track their movements, or to form
defensive rings around their commanders and city leaders when an
Assassin is present in the city if they choose to do so.
3. Should any Warrior respond outside of chat range or outside
closed room when the Assassination is made, the Assassin has the
right to void the attack on himself and report the activity to the sim
moderators. Let’s face it how can anyone hear a sword being drawn
from the other side of the sim or for that matter even in a room
next to the Assassin, HE CANNOT…
4. Innkeepers and shopkeepers will tolerate their presence and do
business with them but only reluctantly.
5. Regular citizens are fearful of and avoid Assassins at all costs.
Citizens who behave otherwise could arouse the suspicion of the
Warriors as possible informants, although if an Assassin asked you
to speak with him few would go against the wishes of a Killer out of
fear.
6. The color of the Caste of Assassins is black. Assassins were a
hated and feared low caste in Gor. No self-respecting citizen would
ever want to be mistaken for one, particularly those of high caste.
A Free Man not of the Black Caste dressed in all black should be
treated with heavy suspicion by Thentis citizens, dealt with as
impostors by Assassins or impaled as Outlaws by the Warriors of
Thentis. Black mixed with other colored clothing (example,
black pants with color other than black on tunic or shirt) is
acceptable.
11d. All kills and black caste RPs are subject to moderator review at the request of any of the involved parties.
*******************************************************************
End of Rules
**IN CHARACTER LAWS MAY BE BROKEN AS LONG AS YOU ARE WILLING TO SUFFER THE CONSEQUENCES IN CHARACTER. HOWEVER, OUT OF CHARACTER RULES MAY NOT BE BROKEN IF YOU WISH TO ROLE PLAY HERE.**
---------------------------------------------------------------------------------------------
CITY OF THENTIS RULES
This document is the current set of rules for the City of Thentis. These rules are current as of: June 10, 2019 and supersede any previous rules.
These rules are divided into sections for easier reference. The following list is an Index of those sections.
1. APPROPRIATE CHARACTERS / METER USE
2. GENERAL CONDUCT / OOC VS IC
3. GENERAL FREE PERSON OOC RULES
4. GENERAL SLAVE OOC RULES
5. RAID RULES
6. NON-RAID COMBAT RULES
7. DEATH AND KILLING
8. MODERATORS
9. MODERATOR/ADMIN LIST FOR THENTIS
10. WEAPONS
11. ASSASSIN RULES
---------------------------------------------------------------------------------------------
1. APPROPRIATE CHARACTERS / METER USE
NOTE: City of Thentis is a BTB (By The Book) city in the genre known as Gor. As such, you may encounter public displays of nudity, sexual activity and violence. If this offends you, please feel free to decline our invitation to be part of our community. If you are not willing, even eager, to participate in acts of violence, sex, rape, dominance and bondage, then this may not be the right place for you to play.
1a. HUMAN:
• ONLY adult human avatars permitted. NO CHILD AVATARS!
• Avatars MUST be 10 days or older to play in Thentis
• All human avatars must dress in proper Gorean clothing
• NO Furry, cartoon, robot, etc. avatars are permitted unless for an
OOC Event.
1b. ANIMALS - Non Combative:
• Gorean wild & trained animal avatars are allowed (see below)
• Animal avatars do not SPEAK and do not THINK like humans do.
• NON-GOREAN animals are NOT Permitted (If you are unsure, ask)
• Thentis is a very civilized city, and does not suffer attacks
by random larls, sleens or other roaming beasts.
• Kaiila are not allowed within the city. They must remain outside the city gate.
• Certain animals may be kept in the city. Most commonly
this means sleen and tharlarions, which were commonly used for service. Trading takes place in the low city, therefore animals have no reason whatsoever to be inside the High City gates.
• Only males may fly tarns. however, a FW might have a
passenger tarn basket , with an NPC tarnsman. This would
never be allowed to have a combat capability.
NOTE: No larl will be allowed within the city, with the potential exception of those of the Initiates.
1c. KURII:
• Kurii are allowed in Thentis. (Remember that using the beast
meter means they count double for attacker or defender counts)
1d. GE (GOREAN EVOLVED) CHARACTERS:
• GE Characters are permitted provided they follow the BTB rules.
• GE Characters must dress & act appropriately for BTB scenarios.
• Remember: No armed females attacking the city.
1e. METER USE:
• Resets are strictly forbidden except by the authorization of a
moderator. (SEE 5d)
• ALL Avatars are REQUIRED to wear the most current zCS Combat Meter. There is a dispenser in the arrival area to obtain this meter. Please
take it and wear it on the sim.
• OOC is ONLY permitted for new players OBSERVING the sim,
MODERATION Disputes, Non combatives during a raid or sim Admins.
• A MODERATOR will tell you when/if you may go OOC
• If you need to be away from your computer, set AFK
• ARENA MODE is ONLY permitted when fighting in the Arena or
approved practice. If you are in Arena mode for regular RP and sim
combat, you can and WILL be auto-captured (SEE 8.c).
• Captives taken via non-raid/non-combat Role Play can only be taken
off sim if there is at least 1 witness to the event. All captives must
be taken out via the raid point.
• Please do not go AFK out in a public RP area. This is rude and
disruptive to the environment. It only takes a second to run around a
corner to set AFK. Of course, we all have things happen that pull us
away with little warning, but do the best you can.
1f. OBSERVERS:
• Set your meter to OOC
• Observers must not speak in local, and should act like a ghost.
• Observing is for people new to Gor, or coming to see the sim for
the first time. Do not abuse this privilege.
---------------------------------------------------------------------------------------------
2. GENERAL CONDUCT / OOC VS IC
We expect those who enter into Role Play, to know the basics of Role Play. Players should understand the difference between IC (In Character) and OOC (Out Of Character) and behave accordingly. These rules apply to the General Conduct of our players and how they handle themselves and others.
2a. GENERAL CONDUCT OF THE ROLE PLAYER:
• All players will be treated with respect and as equals OOC
• Harassment OOC will result in the aggressor being given a warning.
• Continued Harassment OOC will result in a player being ejected
and banned for a period of time.
• Citizens, Residents and slaves are expected to live and work in the City of Thentis and/or its surrounding areas. No dual Home Stones. Periodically, inactive role players will be purged from group membership.
2b. ALTS (Alternate Avatars):
• Up to 1 alt is permitted to live and be a part of the sim (each human roleplayer may only have 1 main character and 1 alternate). The alt must be pre-approved by the Thentis Admin Team. You may not use the RP, or knowledge of one character as though your alt knows it. Players are expected to keep characters separate ICly. Alts can cause drama if used badly, and sim management reserves the right to intervene.
2c. GOD-MODDING, META-GAMING and POWER-PLAYING:
• God-modding, meta-gaming and power-playing are NOT permitted.
Repeated offenders will be ejected and/or given a warning. If it
persists, expect stronger reprimands from the MODS.
• Do NOT discuss OOC topics in open/local chat.
Save this for your IM
• Annoying Noise Gestures are discouraged and you will be asked
to stop if you are discovered to be consistently using them.
(Keep in mind the spirit of the role-play, i.e, grown women do not make
baby giggle sounds.)
• Griefing tools will get you ejected IMMEDIATELY and you will be
asked to stop. If you refuse, you will be banned until a decision
can be made by a Moderator regarding your return to role play in
Thentis. The Moderator’s word is final in this regard.
• ALL instances of griefing will be met first with ejection from the sim
by a Moderator. You will be allowed back ONLY if you cease to
grief the sim. If you continue, you will be ejected and banned until
a Moderator goes over your appeal on an individual basis.
• FLYING, WALL WALKING and SCALING BUILDINGS is not permitted. If
you are climbing a wall, use common sense and be realistic, we
cannot jump 20 feet into the air. (For grapple use see Section 5)
2d. PERSONAL ROLE PLAY LIMITS:
• Personal limits will be respected, however, Non-Gorean Role Play
limits (such as “I will not accept a collar”) are not appropriate for
Thentis and will not be honored on this sim as you are
subject to Gorean Common law. If you do not like this, we thank
you for participating, but we ask that you reconsider playing in
this kind of environment.
• OOC Gender preferences are respected here, any who abuse a
player over this will be dealt with by the sims' Moderators.
** KNOW the difference between OOC and IC. A player’s IC actions do not
necessarily reflect their OOC thoughts and feelings. **
---------------------------------------------------------------------------------------------
3. GENERAL FREE PERSON RULES:
3a. FREE WOMEN:
• NPC Guard allowed if guard object is attached to the avatar. (NPC Guards are allowed for escorting Free Women and Non-Combative males only)
• Free women can play Kaissa within the city walls of Thentis but are subject to gorean laws, gorean customs and consequences.
• It is NOT Illegal for high caste women to go without veils,
however, it is HIGHLY inadvisable.
• Proper attire is expected for Free women and is part of our OOC
requirements.
• Permanent forced collars are not enforced. The general
consensus is a 3 day minimum/maximum limit – Personal limits in
this matter or the desires of the player will determine the length.
3b. PANTHERS/TALUNAS - No range weapons allowed
• Panthers and Talunas are the ONLY accepted combative outlaw
women. However, they MAY NOT RAID the city.
• Panthers/Talunas are welcome to Role Play in Thentis and
they trade outside the main gate.
• Panthers/Talunas may attempt to sneak into the city by dressing in
disguise. We will do our best not to meta-game you. Panthers/Talunas
in disguise cannot be "discovered" without reasonable rp. Tag
reading is not allowed.
3c. PRISONERS:
• Any free person who takes a captive/prisoner in Thentis is
RESPONSIBLE for role playing with said prisoner.
• ALL Prison escape role-play MUST be available to present to a
Moderator. Remember you are searched and disarmed before you
are locked up. Make your escape plausible and realistic.
• We respect the right of a player that is locked up alone and without
RP for an extended period of time to escape. No one should be
held without an opportunity to role play.
---------------------------------------------------------------------------------------------
4. GENERAL SLAVE RULES:
Most of the slave rules can be found in the IC laws. You may be a slave IC, but OOC, you are a full player, and will be treated as such.
---------------------------------------------------------------------------------------------
5. RAIDING RULES:
Special Note: The City of Thentis has a tarn net. Grapple is allowed from the top of the tarn net down into the city.
5a. RAIDS DEFINED:
Any person who comes to this sim with the intention of engaging in meter combat without first engaging in significant RP, is raiding: A single person that comes to fight constitutes a raid.
To be clear, an assassin will come and RP the hunt and the finding of their target. Then, and only then, will he attack his target. This is not a raid, because of the RP done first, and the valid RP reason to attack. So killers are given no special treatment under this rule. Any player coming to engage in metered combat, must enter and exit via the raid point or tarn landing.
5b. RAID RATIO:
• 1:1+1 One attacker to each defender in the city plus 1 attacker.
Example of a healthy ratio: 2 defenders on sim = 3 attackers maximum.
• There MUST be at least two defenders for a raid to take place.
No defenders or only one means no raid.
• Any player using the beast meter counts double for ratio determination.
• It is the responsibility of the raiding force, the attackers, to determine
the number of active defenders in Thentis. Attackers should contact
a moderator (or man if no moderator is available) on the sim, preferably
a leader type, and ask for a count. A defender counter does not replace
contact with the moderator or man. At the start of the raid each side will
declare a total number of men, and then once the raid begins the sides are
locked. Alternatively they might send in an IC scout to get a number, and
thus preserve surprise. But in any case the attackers need to get a defender
count before they attack. ONLY Thentis men count as defenders.
• Men who are NOT of Thentis or Not an Ally but are in the city when a raid begins, do NOT count toward the defenders. They may not fight and must change their meter to OOC and stay out of the way of combat.
• Contact a warrior or moderator to get a count of defenders before
you teleport down to the raid dock. This number is subject to
fluctuate depending on how quickly your force moves after
requesting a defender count.
5c. SAFE ZONES:
• ALL attackers must enter from the raid point and leave by the same
raid point. There is a ten (10) minute Safe Zone in effect from the
moment that the FIRST attacker lands at the raid point.
• Only the ground level areas of the Sim and open sky are legal combat
areas. Residential sky boxes are not raidable and are not combat
areas. Apartments located in the role play areas, i.e., above a shop
or in a caste building, are subject to role play combat/capture.
• Combatants finding themselves in safe zone areas should move at once
to return to the combat areas. Captives may not be taken from
residential sky box areas.
• Once combat has started, there is no SAFE ZONE in the main
sim except for the non-pickable safe room.
5d. REINFORCEMENTS & ALLIES:
• Once combat has begun, NO additional attackers OR defenders may
join the raid. All late comers must go AFK/OOC on the meter and
wait for the raid to complete itself.
5e. GENERAL COMBAT:
• Attacking groups and individuals may only raid ONCE every (3) Days.
• RESETTING your meter during active combat/duels will result in you
receiving an Ejection or AUTO-CAPTURE (SEE 8.c). Continuing to do
so will result in an ejection and ban. Resets are ordered by MODs,
not by players.
• You may NOT refuse binds in a raid. If you have a dispute call a
Moderator AFTER you accept the bindings.
• Jumping is not permitted while fighting with the intent to avoid
damage.
• Swimming or wading is permitted ONLY if you have a swim HUD and
swim to shore IC and continue the fight. NOTE: Warriors would sink
and possibly drown if they tried to swim with an arsenal strapped to
their bodies. Be realistic!
• NO MOVEMENT ENHANCERS, COMBAT EGGS OR PUSH WEAPONS
• NO ROPE or FIRE ARROWS are permitted
• NO DUAL WIELDING OF DAMAGE INFLICTING WEAPONS. Using two
swords, one of which is a shield is fine. This rule applies to animal AVs
as well as humans.
• Teleporting out from anywhere other than the raid point when
leaving from a raid is an INSTANT AUTO-CAPTURE (SEE 8.c).
• Flags/Grapples/Fires/etc may be TOUCH DIE items, but items will be
auto-returned
• RANGED WEAPONS are directs only in Thentis.
• Rapid switching back and forth between melee weapons is illegal
(if you have questions or concerns about this, contact a moderator)
• Exiting the sim: In order to legally leave the sim from a raid you must exit
via the raid point that you came in on, and each person much post
their own emote. Your actual destination and any captives must be
named in the exiting post. Captives do not need to post their exit
emote.
NOTE: The exit emote is IC and can be used to track for rescue
purposes. Captives may only be taken to BTB Gor RP sims.
• Exiting TO ESCAPE Thentis by citizens follows the same basic idea.
They must go to a legal exit point and post a legal exit emote.
• REMOVING WEAPONS: Removal of weapons needs to be role played
by separate lines for each individual weapon.
5f. REQUIRED RAID EMOTE RULES:
• Do not refuse binds unless a moderator tells you to, but DO NOT
accept them until the proper emotes have been posted, just wait
• Pre-scripted emotes or gestures are NOT permitted.
• Any action that specifically targets an individual, such as binding or
unbinding MUST NAME them as part of the emote. (ex. /me grabs
Thyri and rolls her over to bind her wrists behind her back before
spanking her ass and grinning.)
• A "FULL EMOTE" must be at least ten (10) words that make sense to
the situation involved. Try to be descriptive and use the emote to
make it clear what your intention is.
• Each full emote is situation specific, see list below for expected
emote requirements:
GRAPPLE:...................................3 FULL EMOTES SHOUTED,
12 Meter Max.
CUTTING GRAPPLE:.......................1 FULL EMOTE SHOUTED
AIDING .......................................Not allowed
person)
BINDING:.....................................3 FULL EMOTES (Name the target
person)
HOGTIE:.......................................5 FULL EMOTES (Name the target
person) If hogtied, you may not self unbind
UNBINDING (another person unbinds you):....................3 FULL EMOTES (Name the target
person)
SELF-UNBINDING:..........................5 FULL EMOTES AFTER 10 MINUTES OF
BEING BOUND
LOOSEN FEET:...............................1 FULL EMOTE (Name the target
person)
STOPPING A SELF UNBIND:...............1 FULL EMOTE (Name the target
person)
DRAWING A WEAPON:......................1 FULL EMOTE
REMOVING WEAPONS:......................1 FULL EMOTE
Exiting ..........................................1 FULL EMOTE
LOCK-PICK DOORS:..........................3 FULL EMOTES
STOPPING LOCK PICK:.......................1 FULL EMOTE
REPAIRING A LOCK PICKED DOOR:...... 1 FULL EMOTE
STEALING KEYS:................................1 FULL EMOTE
CALLING A TARN:................................1 FULL EMOTE SHOUTED
5g. KOOL DOORS-game mechanics
The only way a non-citizen may "steal" your keys is by binding you and making sure that you are close to the door, then they have to click on the door, then choose to steal the keys from you from the option menu provided.
If you are a resident of Thentis, when you are presented with a menu to allow or not allow the raider to steal your keys, you MUST choose to allow if the raider has followed the emoting rules. If you are a slave and are presented with the option to allow or not to allow, you MUST allow if the raider has followed the emoting rules.
• raiders may only steal keys from a bound captive
• bound captive must be close to door
• Players of Thentis MUST allow theft of keys
• In order to stop a lock pick, the emote must be typed while the
person doing it is within range of the door.
• On a single door the lock picking may not be stopped more than
three times.
5h. CAPTIVES:
• A raider may NOT run or swim while dragging a captive.
• A raider may NOT fight while dragging a captive, ranged or melee
• It takes two (2) women to drag one (1) man. They may not run.
Both women must RP this.
• NOT DEAD – Persons downed and in the bubble are UNCONSCIOUS
not dead. They have no ability to return fire or TALK so long as that
bubble exists over their Avatar. Anyone attacking from a bubble will
be ejected and banned without appeal.
• Captives may ONLY be taken to recognized BTB sims.
• Captives MUST cross the sim line when being drug by a captor. Sim
crossings do not pull you via the leash, so you must walk across. This
is an OOC bug and does not stop/prevent a captor from taking you.
• Captives are encouraged to make any Moderation requests BEFORE
accepting the TP off sim. Let your captor know that you are calling a
mod and wait for the ruling before going.
• If you are holding one of our players as a captive, and for any reason
your sim goes into a non-combat mode, where raids are not permitted,
then the captive will be free to return home to Thentis.
5i. RESCUES:
• A rescue for a captive held in Thentis may take place
ONE (1) HOUR after they have been captured within the city.
• If the rescue attempt FAILS, the opposing force must wait another
TWO (2) HOURS before trying again. Requests for reduced time are
permitted but may be denied.
• A raid named a RESCUE can only release captives. You may NOT
retaliate and take captives from Thentis back home with you.
• You may attempt to Role Play a trade instead of coming in with
combat to rescue captives in the city. Trade will NOT consist of
Lindens. Any and all attempts to extort Lindens for trade will
result in the entire RP ending immediately.
5j. GE RAIDERS:
• GE Raiders are permitted providing they adhere to all BTB rules
of Thentis.
• There are NO female warriors, outlaws or mercenaries. Female
combatants are NOT allowed in any form. ((SEE 3.b for
PANTHERS/TALUNAS))
• GE Raiders MUST adhere to the Captive Requirements in Section 5.e.
No captive can be taken from Thentis to a GE Sim.
5k. FREE WOMEN IN RAIDS:
• Free women, being the main target in a raid, should run and hide in
safety.
• Free women are NON-COMBATIVE and will only defend themselves
as a last resort.
• Free women MAY carry daggers, poisoned hairpins, whips, etc.
They may NOT use swords or a bow
• Free women may aid, bind and cut grapples. ((See Section 5.d for
emoting rules.))
• Free Women weapons are: 25% damage max, no ranged weapons
of any kind.
5l. SLAVES IN RAIDS:
• Slaves are allowed to use slave ranged scripted weapons in this sim with damage 11 percent or less.
• Slaves are allowed to use slave melee scripted weapons in this sim with damage 19 percent or less (This is a BTB. No dagger, No swords, No blow darts, and No slingshots)
(SEE 5.i). The only exception to this is in regards to registered fighting male slaves.
• Slaves can be killed if they role play a non-metered attack against
the free. Bear this in mind before joining the fight in a raid.
• Pushing aside a weapon is not considered handling it.
• Slaves are allowed to use a bone knife to cut the grapple ((See section 5f for grapple emotes))
5m. LOGGING OUT DURING A RAID:
• It is illegal to log out during a raid to avoid capture.
• Logging out for RL concerns is FINE. Real Life comes first.
• IF you do log out due to RL you may NOT return for 30 minutes after
you have left.
• VIEWER CRASHES do NOT apply to the above mentioned rules. Log
back in as soon as you can and continue.
5n. CHEATING:
• Cheat HUDs and their use by individuals WILL result in their being
banned, and MAY result in the ban of the entire group if it is one of
the cheat huds that modify group abilities.
5o. TARNS:
• An attacker tarn may be rezzed at Raid Point
• Maximum: One tarn per attacker and one tarn per defender
• Tarns may carry a rider (warrior) plus one combatant (warrior) and / or
a non-combative/captive
• ATTACKERS: If a tarn is to be used in a raid it must be rezzed before
combat begins. Once the fighting starts there may be no rezzing of tarns by the attackers.
• Once a tarn has been killed or derezzed, that player may not rez
another tarn.
5p. KURII:
Kurii are allowed in Thentis. (Remember that using the beast
meter means they count double for attacker or defender counts)
• No regeneration on tarns
• 20/20 tarns only
---------------------------------------------------------------------------------------------
6. NON-RAID COMBAT/CHALLENGES:
6a. CHALLENGES (CANJELLNE):
• This is a duel between two combatants to resolve a matter
between them. A challenge is not a raid.
• ALL rules for combat applied in section 5 are expected in Private
combat.
• Anyone may challenge, and one champion per side can be named
to fight in your stead.
• If BOTH players agree to combat to the death then the loser may
be killed without the normal 30 minute delay. (SEE 7.e) This must
be publicly stated ahead of time, and BOTH must agree to it.
Otherwise no need for death.
6b. RP LEADS TO COMBAT:
• You may enter the sim from EITHER TP point, however, if you
engage in combat after Role Playing with people and you take a
captive, then you MUST leave by a legal exit point and procedure,
including a exit emote.
• Random attacks with no basis in role-play whatsoever will be dealt
with immediately by Moderators as this will be considered griefing.
• Non-Raid Reciprocal Emote-First Rule: If metered conflict is chosen to resolve a Non-Raid conflict, you are required to do one emote of intent and wait for emoted RP response from ALL parties involved prior to attack. Do NOT emote then quickly attack before the other party has a chance to respond to the RP. Combat begins once the last emote is complete from the last combat involved party member.
e.g.: Player A posts intention to attack and drawing his weapon.
Player B can then post his reaction: running away, surrendering, trying to talk out of it, or emoting drawing his weapon. Combat then begins once the emote is posted, regardless of reaction.
Alternatively, combat also begins if Player B ignores Player A's intented, post and moves away from chat range. Player A must give a courtesy IM to Player B of his intented post, just in case he accidentally missed it. If Player B continues to move away after the IM (10 seconds after the attack emote) combat may start.
6c RP LEADS TO CAPTURE
• Captives taken via non-raid/non-combat Role Play can only be taken
off sim if there is at least 1 witness to the event. All captives must
be taken out via the raid point.
---------------------------------------------------------------------------------------------
7. DEATH / KILLING:
It is the strong preference of this sims' owners that death be used
only in the most extreme cases. Death is rarely a positive step in
RP, and we ask players to refrain from it whenever possible.
7a. IMPORTANT:
• All Kills made in Thentis are IMMEDIATELY subject to
Moderation if either party calls for it. If this occurs, both the killer
and the victim will be pulled aside by a Moderator to go over the
scenario. If no call is made, the kill is considered valid.
• A kill may only be made after 30 minutes RP. This rule does not
apply to the Black Caste (See Black Caste Rules in 7.d)
• Death should have an IC result. So, for example, if you manage to
kill a man that has been stalking and trying to enslave a free
woman, then you as the killer may state that the death means he
no longer knows her. While his character may survive, the RP of
him knowing and wanting her is over. This must be applied within
reason, and is subject to a moderators review.
7b. DURATION:
• Death is NOT permanent in Thentis. This is subject to the
preferences of the individual Role Player. If they wish it to be
permanent they may Role Play it as such, however, it is not the
requirement of the sim for this to be so.
• A meter DEATH lasts for twenty-four (24) HOURS during which you
may NOT Role Play on the sim. You are a ghost and OOC on sim
until the 24 hour period is over.
• A SUICIDE lasts for seven (7) DAYS. People who play a suicide will
be subject to banishment from the sim with the option to appeal
once the 7 days are over.
7c. DEATH OF SLAVES:
• A slave may be killed by ANY Free Person at any time. There must
be 30 minutes of role-play PRIOR to the kill. Again, this is more
often the act of a weak and frustrated person, and we invite
players to consider a more creative way of punishing a slave.
7d. ASSASSINS (BLACK CASTE) (SEE Assassins rule 11):
• Your Second Life Gorean Avatar MUST be a minimum of six (6)
MONTHS old to role play as a Black Caste in Thentis.
• When an Assassin arrives on our Gorean Sim, he must read
thoroughly the laws of our sim before continuing his RP (SEE
Assassins rule 11).
7e. DUELS AND DEATH:
• If BOTH players agree to combat to the death then the loser may
be killed without the normal 30 minute delay. The three emotes are
still required. This must be publicly stated ahead of time, and
BOTH must agree to it. Otherwise no need for death.
• Players may have a duel to prove a point or settle a dispute, and
the winner walks off with bragging rights. There is no need for a
death to result.
---------------------------------------------------------------------------------------------
8. MODERATORS:
We select our moderators with care, they are a reasonable group. If a moderator contacts you then you are required to respond. Muting one of our mods is grounds for being ejected both from the sim and from the groups. If you have some kind of personal problem with one of our mods then take it to the head mod or the sim owners to make it known, and get it handled.
8a. WHO IS A MODERATOR
•IMPORTANT – Never pretend that you are a moderator when you are
not. If you start calling "invalid" in local chat you can be
immediately ejected from the sim for three days, regardless of
whether you are in the right or not. Only a moderator can declare
something legally invalid. It's THAT simple.
• A sign with our mod/admins will be available at the main landing/market, showing who is online. If you think something is invalid, please let the situation play
out, THEN call for a MOD.
8b. MODERATORS
• Moderators CANNOT Moderate their own Role Play.
• A Moderator may only be called by a player that is a participant to
what is being modded. So, for example, if your slave is taken one
night when you are not online, a moderator will NOT rule for you.
The slave herself must be the one requesting moderation.
• When a Moderator rules on something, their word is absolutely FINAL.
ONLY moderators may request a review of his/her mod call by their
own peers on the ruling in question, HOWEVER, the ruling will still
stand as it was originally called.
• It is always the goal of a mod to aid the RP in going forward. They
only rule in order to smooth out rules violations and to maintain the
integrity of the story. A mod has absolutely no desire to 'save' you
or stop an event that might be contrary to your wishes. Only call
a mod as a last resort, and when you feel a violation of these rules
must be addressed.
8c. AUTO CAPTURE
You must return to the sim (if you have left it from an illegal point etc.) and return to where the capture would have taken place or likely taken place. You must then self bind and submit yourself to being captured. From there you will re-engage in Role Play as a bound captive. No enemy needs to be nearby for this binding, nor are any emotes required. This is a 'correction' being administered to set things as close to right as possible.
This means you, for whatever reason, have been defeated in combat or escape attempts. It will be up to the other side what they do with you, within the normal bounds of continuing the RP.
Moderators will make the call as to whether an Auto Cap is necessary and if you do not immediately return and self bind, you will face ejection from the sim and the current role-play, and possible banning for a period of time to be decided by the moderator.
Common auto-cap offenses are:
• Fighting in Arena mode.
• Leaving the sim illegally.
• A meter reset maybe resolved either by instant ejection or an auto
cap at the moderators discretion.
• jumping to avoid damage or gain an advantage in combat.
• Any time a moderator rules and decides an auto cap is appropriate.
8d. MODERATOR ABUSE:
Do not call a moderator every time something goes against your plans or wishes. We want to help, and we are always eager to give advice or to teach players when we can.
If you are angry at a person over something they did in character, then RP it out! Only call a mod if you feel a violation of the rules has taken place that is serious enough that it must be addressed by an umpire.
---------------------------------------------------------------------------------------------
9. MODERATOR/ADMIN LIST FOR THENTIS:
• Mclovin Swords (Mclovin Artful)
• Monica Swords (Chocolate Halcali)
---------------------------------------------------------------------------------------------
10. WEAPONS
No Dual wielding of weapons.
No Cheat weapons.
No Cheat huds.
---------------------------------------------------------------------------------------------
11. ASSASSIN RULES:
The Caste of Assassins, also known as the Black Caste, is a mysterious one. Realistically, any such organization would carefully conceal its secrets.
Members of the Black Caste may enter Thentis at the discretion of those on the gate just as any other Free Man may enter, removing any long range weapons before entering. Assassins who bear the mark of the BLACK DAGGER will be allowed to enter freely but must comply strictly within their Caste Codes.
11a. Black Caste Sim Rules
1. Your Second Life Gorean Avatar must be a minimum of 6 months old to
role play as a Black Caste in our sim.
2. If asked, you must be able to provide either training papers or
references from two certified Assassins stating you are qualified to RP
as an Assassin. We will attempt to keep a list of those Assassins who
have previously entered the sim with proven records. If anyone is
discovered by the local Black Caste or Warriors during RP to be
masquerading as an Assassin they will be detained or possibly killed.
So it would not be wise to RP an Assassin unless you have been
through the extensive training for the Caste.
3. When an Assassin arrives on our Gorean Sim, he must read thoroughly
the laws of our sim before continuing his RP.
4. Absolutely no female Assassins will be recognized.
5. An Assassin MUST wear the black livery of his Caste and bare the mark
of the black dagger on his forehead when he is ready to begin his “Kill
phase”. Those bearing the mark will be able to hunt unhindered by
Warriors up to the point where you draw a weapon. Once weapons are
drawn the Scarlet can defend your mark and come after you. During
the hunting and observation phase the use of a disguise is acceptable.
6. Slaves CAN travel with their Black Caste Masters if the Assassin
chooses to use his slave for spying or distraction purposes. He should
of course expect the slave to be impaled if discovered. They must
enter the sim separately during the ‘kill phase’ as the Mark of the
Dagger allows a lone Assassin entry to hunt unless it’s a sanctioned
event.
7. The Assassin is not required to seek permission from the Admin or
Commander to hunt on our sim, although you may wish to
seek out the resident Assassin as a matter of courtesy. We do not
require the details of who the mark is in IC or OOC.
8. Please set your combat meter label to Marked when in the ‘kill phase’.
Dagger on Forehead listed on your combat meter is acceptable as well.
9. Citizen and Non-Citizen targets can be assassinated as the window of
opportunity presents itself. In cases of dispute and for moderation
purposes, we may ask for complete logs of the hunt including the
hiring, up to and including the kill for the resident Master Assassin (MA) to look over.
Failure to produce logs may invalidate RP.
10. It is asked that you organize your role play for the mark. The RP
required to be able to assassinate someone in Thentis will take
at least 3 days, preferably longer
i) RP of hiring (no OOC reasons for hiring an Assassin will be
accepted)
ii) Arrival RP in Thentis
iii) Spend Time Role Playing in the Sim. Show that you're
interacting.
iv) Show that you have validly identified your mark.
v) Study your Mark and interact within chat range of them.
vi) Kill your mark (Include Combat Logs, must be wearing full black,
no disguises) You will be required to write at least one
descriptive, three line emote describing the act of killing prior
to making the attack, followed by further emotes during the 30
second wait period.
vii) You are to have Time Stamps labeling your time RPing here and
to have the days you spent here labeled accordingly to show
what date you did what RP. 3 days Minimum.
11. The contract against a Citizen in our sim is deemed to be complete
when the target is killed OR the Assassin is killed (which ever
happens first). When the contract is over, the reason for the kill and
the client that hired the Assassin cannot be used against that same
Citizen again. Any Assassin who successfully kills one of our Citizens
cannot kill that same person again until after a month has lapsed. If
the contract is successful, the target will be "dead" and ghosted on
the meter per the terms of sim law.
12. The Black Caste are not required to follow the 30 minute Role-play
rule before they strike. This includes killing any who try to intervene.
13. Following an assassination attempt the Assassin must successfully
reach the TP arrival/exit area and emote at least one line of escape or
leaving before successfully teleporting out, doing so will be
considered as having found safe passage away. If the Assassin is
captured or killed on his way to the exit point it does not invalidate the
assassination, assuming everything else would have been otherwise
valid.
14. If the weapons you wear come with sheaths or quivers then wear
them. The only exception for not carrying a sheath or quiver is when in the arena
during organized Tournaments for lag purposes.
11b. Behavior of Assassins:
During all role-playing within Thentis, a member of the Black Caste will conform to the following behaviors:
1) He will have the physical skills equivalent to a Warrior (must be
able to handle at least one weapon, be able to run to flee, etc.
this does not mean he's expected to win combats in an arena).
2) During the actual Kill an Assassin is expected to follow the
principles of his Caste. We will not tolerate actions of disrespect
to the fallen target. No mutilating the body for no reason,
shouting your victory or parading the corpse as a trophy. Get in,
do your work, be gone. Role-playing a cover identity that is loud
and boisterous during the Seeking phase is NOT considered
counter to this behavior.
3) Killer's do not threaten every person who annoys them, the
Black Caste did not grant killings beyond that of necessity and
coin. All laws of Gor and of Thentis will be obeyed, up to
the moment of assassination, and as much as possible during
the resultant flight.
4) Disinformation is acceptable. Rumors regarding an assassin's
(inflated) prowess and skills may be spread. It is permitted to
point blame and suspicion on others. Half of stealth is, after all,
getting your target to look the other way.
5) Assassins are supposed to carry out their mission in a stealthy,
nondescript manner. Behavior contrary to that: widespread
slaughter or destruction of property, for instance, is not
consistent with that pattern, and anyone indulging in that
behavior will be treated as a griefer, not an Assassin.
11c. Behavior of the Thentis Citizens and guests towards Black Caste
1. Warriors may not interfere with an Assassin wearing the mark but
this does not mean they have to stand back and do nothing while
you kill someone in front of them. It is the place of the Warriors
present to determine if they are going to interrupt the contract or
simply honor it.
2. Warriors ARE permitted to protect the mark and defend against the
Assassin at any point after weapons are drawn. Warriors are also
permitted to follow assassins, track their movements, or to form
defensive rings around their commanders and city leaders when an
Assassin is present in the city if they choose to do so.
3. Should any Warrior respond outside of chat range or outside
closed room when the Assassination is made, the Assassin has the
right to void the attack on himself and report the activity to the sim
moderators. Let’s face it how can anyone hear a sword being drawn
from the other side of the sim or for that matter even in a room
next to the Assassin, HE CANNOT…
4. Innkeepers and shopkeepers will tolerate their presence and do
business with them but only reluctantly.
5. Regular citizens are fearful of and avoid Assassins at all costs.
Citizens who behave otherwise could arouse the suspicion of the
Warriors as possible informants, although if an Assassin asked you
to speak with him few would go against the wishes of a Killer out of
fear.
6. The color of the Caste of Assassins is black. Assassins were a
hated and feared low caste in Gor. No self-respecting citizen would
ever want to be mistaken for one, particularly those of high caste.
A Free Man not of the Black Caste dressed in all black should be
treated with heavy suspicion by Thentis citizens, dealt with as
impostors by Assassins or impaled as Outlaws by the Warriors of
Thentis. Black mixed with other colored clothing (example,
black pants with color other than black on tunic or shirt) is
acceptable.
11d. All kills and black caste RPs are subject to moderator review at the request of any of the involved parties.
*******************************************************************
End of Rules










