Qingwen wrote:I'd rather wait for the bugs to be worked out and watch for the prices to stabilise before buying. The one time I leaped before I looked... Win 10...
I got suckered into that one too. Gah.
As for time always proving the advocates of the latest thing right: I think the score is rather mixed, really. Mesh bodies? Well, not sure how the very first ones were (and I can't say that the few male ones out there are problem-free, still), but overall, mesh bodies were a clear improvements. But the Lola breasts and other body-parts before that... well, in hindsight, I think the jury is no longer out on that one.
And in general? Flat-screens: Sure (though they got a lot cheaper, if you weren't an early adopter). I-watches and google-glass? Not so much. Zeppelins? Maybe not. Self-driving cars? Occulus Rift? Will have to wait and see.
I won't say that mesh heads are the equivalent of Lola's, sculpt asses (or Woody Allen's giant boobs), but I will certainly wait for the Bento-slider heads, myself. And I'd recommend the same thing to anyone currently on the fence about them.
And (sorry Oor) just a little more on this:
Tamar Luminos wrote:There are a few hairs being split here, and a couple of fundamentally different ways of approaching roleplay/soulplay (which is really a more appropriate term for what Glaucon is describing, from my experiences).
Yes, it has been called that, here. I would not really describe myself as a soul-player (or I, too, would be pretty schizo), but I'd say that most players that dabble in RP in SL are closer to being soul-players that to players playing characters they felt unconnected to, certainly. I am sure of it. Most fit somewhere in between. And many are more like soul-players than they care to admit to themselves or others. Something which is often revealed when the RP goes 'against' their character, somehow, and they start acting up, suddenly (godmodding, metagaming, invalid calls, etc.). And then they will often say something like: "Of course, it is a character and I am fine if it loses, but... etc.". I have played characters that were supposed to be very different from myself (and I do hope they were) and that were supposed to 'lose' somehow, in RP scenarios. But I was still aware that there was something of me in those characters. And when one died for some stupid reason, I was not happy about it. Had to hold myself back from getting all mad.
The thing I would object to is the misunderstanding that some seem to suffer from: that you have soul-players on the one hand, and 'pure'-RP-ers' on the other. It is confusing. Of course, many players in SL that do engage in RP barely RP at all, mixing OOC and RP freely, hardly bothering to distinguish their character from themselves, the players, clueless of big 'RP sins' like metagaming, etc. I think those are the type that Tamar is referring to, above. But that isn't because they are soul-players', but because they are not really RP-ers, or at least not versed in the ways of how RP is done among the more 'advanced' RP-ing groups in SL and in other online RP venues. But a person could be a PURE 'soulplayer', maybe even literally play their RL person, use your RL name, model their avi after themselves in RL, etc. but still follow all the normal conventions, the story/events in the scene, and logic of RP, avoiding godmodding, metagaming, not getting mad should they 'lose' and all that. Still be a 'PURE RP-er'. And it should not matter to anyone else, either, as long as they play a character that others can have good RP with. Even when the other player or players aren't 'soul-players' at all, themselves. You see a lot of that, in the RP in the vast sea of loosely 'D/s' based sims in SL, with the 'sub' playing a character somewhat close to themselves (the 'soul-player') and the 'D' playing a far more extreme role, swinging whips, raping, pillaging and being generally scary (right before logging to go do their taxes, pat their cat and call their mum).
Extreme case, but should serve to show that being more or less 'close/connected' to your character(s) isn't really the same thing as being more or less of an RP-er.
But Oor and Manon made a fair point: Since we are all such nice and upstanding people, and since villains and other extreme characters are often what drive stories, it probably would not be ideal if everyone was a soul-player. So, have at it, baby-killers.