Harrowdale - Forgotten Realms Role-Play (Dungeons & Dragons)

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Frevet
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Harrowdale - Forgotten Realms Role-Play (Dungeons & Dragons)

Postby Frevet » Sat Dec 07, 2013 9:12 am

Hey guys,

if you like the following...

- Dungeons & Dragons, Forgotten Realms Setting
- balanced characters
- FREE housing
- statsystem and voluntary dice (no meter)
- a pretty sim
- paragraph role-play
- players are allowed to plan events with impact on the sim's layout (just talk to us to see if we can pull it off with what SL offers)
- no limits allowed
- role-play with villainous/not so nice characters

...then Harrowdale might be for you. :)

Image

http://maps.secondlife.com/secondlife/The%20Dalelands/164/28/22

Come visit us. :) For lore and rules, please view the next post. Yes, the rules are a little stricter than in most sims (gorean sims included).
Last edited by Frevet on Sat Dec 07, 2013 9:23 am, edited 5 times in total.
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Frevet
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Frevet » Sat Dec 07, 2013 9:14 am

<-------------------------------------------------------Welcome to Harrowdale!----------------------------------------------------------->

Hello there!

Welcome to Harrowdale, a medieval fantasy role-play sim located in the D&D setting of Forgotten Realms (Faerun) post-spellplague. Please take the time to read our rules.

Admins/Moderators: Arica Storaro, Tricky Button, Radley Ying


=================================================================================

1. OBSERVER: if you wish to observe, please wear this tag and dress appropriately (medieval attire).

=================================================================================

2. SETTING:

2.1 GENERAL INFO

This general setting is Forgotten Realms (Faerun), a D&D based setting. No races are allowed that are not part of that lore. The edition is post-spellplague.

You can find a lot of information on this website: http://forgottenrealms.wikia.com/wiki/Main_Page

2.2 LOCATION/TRADEROUTES

The Dalelands, Harrowdale, westcoast of The Dragonreach, north of Sembia, southeast of Cormanthor.

Map:
Traderoutes:

2.3 TIMEFRAME

Tarsakh, the Year of Blue Fire, 1385 DR, two months after the Spellplague hit the realms.

Infos on the Spellplague: http://forgottenrealms.wikia.com/wiki/Spellplague

2.4 HARROWDALE and its surroundings

After the Spellplague, the formerly thriving town and port of Harrowdale suffered great changes. The traderoutes were cut off, the ships stopped coming. Only parts of the town remain, the rest sank into the see and when the earth broke open, a river formed and swallowed a good part of the houses. The changes to the landscape itself caused the port to be cut off from the remaining parts of the town, now a place for the worst kinds of people to linger. Former populated roads are now nothing but muddy paths.

Harrowdale itself, formerly a mostly human town, is by now a small melting pot of cultures. The exiled and shunned, the disliked and frowned upon gather here in order to try to band together and live. Prejudices and racism are prevalent among these suspicious, reclusive people and strangers are regarded with utmost mistrust. The humans over time, besides those either loyal to their home or simply brave enough to remain, largely left their former home behind, fleeing from the waves of often violent or at least questionable fugitives. A few however remained..

In a town where those with a stone path leading to their door are regarded as the ones better off, no one is truly rich. Some have more money, some have none. Poverty is prevalent and thieves and other criminals roam the muddy streets. Nobles might do well not to reveal their noble ancestry and the sight of beggars is relatively common.

On the other side of the forest, a camp of those utterly homeless can be found and roving bands of bandits lurk near the dark paths of the thick forest. The Old Harbour has been deserted for a long time by any decent folk and only the worst kinds of criminals dare to go there to dwell among their own kind. If you are managing to get shunned even in Harrowdale, prepare to find shelter there.

=================================================================================

3. DRESSCODE:

The dresscode is strictly medieval fantasy, no modern things should be visible. No shiny latex, no zippers, no highheels etc. Please stick to this dresscode as much as possible.Also, have a look around: While somewhat cozy looking, it quickly becomes clear that the people here are not exactly very rich, not even those with a little more money in their pouches. If you appear in a regal gown, be prepared to be robbed, to get dirty, and overall eyed like an alien, and not in the good way. :P

One thing: Keep your bodyshape medieval. There were no plastic surgeries during those times which means if your breasts etc. are RIDICULOUSLY big, they won't fit here.

Titlers: Spare us please your giant titlers.


=================================================================================

4. OOC Rules:

- No metagaming, godmodding etc. Common sense applies.
- Respect each other, stay friendly and mature.
- NO AFKING for longer periods of time when the sim is crowded. We only have 20 spots, so you will be ejected. Please role-play!
- NO childavatars allowed. NPC them.
- NPC are allowed in reasonable amounts.
- Only winged characters may fly.
- You may play more than one character per avatar. Please make sure people are able to distinguish between them.
- Sex is allowed. If we figure it is your only goal in 'rp', we'll politely ask you to leave. There are plenty of sims for that.
- This sim is a permadeath sim. If a character dies, they are dead.
- Race change is not allowed (with the obvious exception being lycanthropes/vampires etc.)
- Don't be afk in public areas. That includes stores/taverns!

=================================================================================

5. LIMITS/FADE TO BLACK:

5.1 LIMITS

This sim is a role-play sim and we expect you to use your role-play abilities to interact with other players. In other words: Your limits are void here. Besides obvious fetish limits (...), no limits such as "no death, no mutilation, no this, no that" are allowed. If you do not want bad things happen to your character, don't play said character in ways that attracts them, or offer villains reasonable outs.

5.2 REASONABLE RIGHT TO LIFE:

ALL characters deserve to live, no matter the situation they are in, UNLESS:
- they ignore any threats given IC
- they do not offer the attacker any sort of an 'out' that befits the scene.
- they killed someone and have been busted. Then they are at the mercy at whoever catches them.

If the attacked character offers a reasonable solution (surrendering, begging for their life etc.), NO one may kill them.

A bad example: If a guy is captured and has the knife of his attacker at his throat and -still- keeps insulting them despite several threats of impending death, they forfeited their RRTL and may be permanently killed IC.

In other words: You cannot be killed unless you yourself have your character behave utterly stupid.

5.2.1 ASSASSINS:

Assassins must show reason as to why they have been hired to an admin for approval. They get ONE attempt. The victim can defend themselves. Any assassin attempting a kill forfeits their RRTL.

5.3 FADE TO BLACK

You may FTB any scene that you are uncomfortable with. However, the consequences exist and must be reflected in future roleplay. No one can expect people to play out every gritty detail, but we do expect you to role-play out the consequences.


=================================================================================

6. RACES:

First of all, we ask you to make sure you KNOW your race and the race's background. Please read up on their specific looks.

Please try to create avatars as close as possible to how they are depicted on the D&D/Forgotten realms Wikis. If you utterly fail to play your character accordingly to its race and make it look its race, we may revoke your right to play it. Little changes are fine, GIANT changes should be talked about beforehand.

6.1 PRE-APPROVED RACES (Do NOT send us apps for these, unless you want special skills/classes/etc.)

Humans, elves (except avariel), drow (except goodly drow), dwarves, orcs, gnomes, halflings, tieflings, dragonborn, genasi, aasimar, Yuan-Ti (non-monstrous), Deep Imaskari, Shades, Shadar-kai.

6.2 HALF-BREEDS:

No more than two races may be involved at any given time. No orc-drow-elf-humans. If a half-elf happens to have a child with an orc, the child is considered a half-orc. The naming always goes by the least favorable race in such cases. If any of the races under 6.3 is involved, they need to be approved. Also, half-races that contain unusual unions (drow/elf etc.) need to apply.

6.3 APPROVAL ONLY:
ALL monstrous and undead races need approval. ALL special alignments (goodly drow, chaotic good shades etc.) need approval. ALL extremely rare races (such as Githyanki, Githzerai, aquatic elves etc.)

6.4 NOT PLAYABLE:

All of the following races are not allowed in sim besides for occasional (approval only) NPC purposes: Dragons, demons, devils, angels, deva, avariel, sirens, faeries, pixies etc. and other overpowered races. Approval of this is at admin discretion, as always.

=================================================================================

7. STATS/SKILLS and CLASS (THESE HAVE TO BE DISPLAYED IN YOUR PROFILE!):

7.1 STATS

Stats are a GUIDELINE for YOU to keep your character interesting and balanced, not a greencard to win. Think of them as: How strong/intelligent/etc. is my character compared to an avaerage man/woman of their race? Each month, active players receive 1-3 additional statpoints and may or may not choose on more skill. You get 30 points to distribute among the following stats (min. 1 point, max. 10 points). Be reasonable with 1s and 10s. Min-maxing is lame. Also, injuries should show an effect on your stats.

Dexterity
Strength
Charisma
Wisdom
Intelligence
Constitution

A word on Charisma: This depends largely on taste. Please try not to FORCE people to perceive your character as charismatic. It is a guideline on how you wish to be perceived.

Also, if you are a human and got a 10 in strength, that does not mean that you can easily beat (for example) a troll with an 8 in strength. A troll will ALWAYS be stronger. A troll will also never be as agile as for example a drow. So a troll with 10 agility is just super agile compared to other so their own race.

7.2 SKILLS (pick maximum of FIVE):

Streetwise, Thievery, Lockpicking, Religion, Arcana, Divine Magic, Nature, Scouting, Herbalism, Healing, Profession (Merchant, Baker, Blacksmith etc.), Diplomatics, Perception, Anticipation, Deception, Cunning, Manipulation, Performer (Dancer, Singer, Seductress etc.), Leadership, Investigation, Iron Will, Melee Weapons, Ranged Weapons, Hand-to-Hand Combat, Academics, Empathy, Alchemy, Stealth, Riding, Toughness, Intimidation, Heightened Senses.

Skills are there to put emphasis on certain aspects of your character. Please pick skills that make sense. A cleric with no religion/divine magic skill is a pretty bad cleric I'd say. These are -additional- skills to your already exiting racials.

7.3 CLASSES (pick maximum of ONE):

Peasant, Bounty Hunter, Wizard, Sorcerer, Priest, Cleric, Mage, Necromancer, Psionist, Warlock, Invoker, Illusionist, Healer, Fighter, Warrior, Ranger, Rogue, Scout, Assassin, Bard, Druid, Shaman, Barbarian, Crusader, Paladin, Monk, Swordmage, Loremaster, Shadowdancer, Harper Agent, Templar.

If your class is not listed, don't hesitate to contact us, we may just approve it. :D PSIONS are approval only.

=================================================================================
8. DICE: , attach to center HUD!!! (Thanks to Erika Eichel for the script!)

This sim is primarily freeform. We expect our role-players to act mature. If you cannot come to a conclusion of your combat, use this dice:

The following rules should be considered:

If the attacker rolls <15 points higher, the attacked suffers a mere glance.
If the attacker rolls >15-30 points higher, the attacked suffers a direct hit and a wound.
If the attacher rolls >30-50 points higher, the attacked suffers a direct hit and a medium wound.
If the attacker rolls >50-75 points higher, the attacked suffers a direct hit and a heavy wound.
If the attacker rolls >75-99 points higher, the attacked suffers a direct hit and a fatal wound, falling unconscious. This can be healed.

Please have your role-play reflect these directions accordingly. If your character received a medium wound, they might just not jump around like a happy rabbit anymore. :P

=================================================================================
9. ALIGNMENTS:

Only common alignments are allowed right away (highlighted ones for each race from the wiki). Any others need to be approved.
=================================================================================

10. HOUSING:

Houses are free pick. Please try to pick a house that fits your character. Only approved characters may pick living space. One house per player. If you choose a store, please use the assigned private area as your living space.

Tiny houses are furnished.
Small houses get 15 Prims for furnishing.
Middle houses get 30 prims for furnishing.
Big houses get 45 prims for furnishing.

Middle houses are for TWO persons.
Big houses are for MORE than TWO persons. They are on top of the hill.
Houses with a store-area (besides the blacksmith) count as tiny/small houses. (pre-furnished/15 prims for private area)

If you HATE what we did in a pre-furnished house, please contact us and we will try to adjust.


Please keep the prims as tight as possible. We may have to reduce them if we realize we are too tight on prims. To make sure which size applies to your house, IM Arica Storaro, I'll get back to you asap. If you lack the items to furnish well, Tricky Button or Arica Storaro will gladly help out. :)
=================================================================================11. MAGIC:

While magic obviously exists in this setting, we expect you to use it reasonably. One post to prepare the spell, one post to attack/do whatever with it.

Lets not assume we're all archmages either. Keep the level of your magical abilities within reasonable limits.

=================================================================================12. NPCs:

The use of NPCs is allowed in reasonable measures:

- NO place (Harrowdale/tentvillage/Harbour) is ever empty. People are out and about on the streets. Chances are, if you murder in the open/steal, you can be seen. Dice for this: >50, and you get away with it, <50 and you have been caught.

- Don't form a whole army of NPC bots. That's just boring. Unless it is a big event, NPCs should be kept to reasonable limits.

- NPCs (guards for houses/stores.) have a 4 in all stats. This means they are VERY average. Maximum 2 guards allowed per big house/1 per store. Make it KNOWN (blue pop up/text in chat etc., just put a script in an object) that your house is guarded by 1-2 guards. Guards are stationary and don't move about town.
Last edited by Frevet on Sat Dec 07, 2013 9:20 am, edited 1 time in total.
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Glaucon
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Glaucon » Sat Dec 07, 2013 9:16 am

Hmmm, will people need to bring grid-paper to draw the dungeon rooms with? And 8 sided dice to swing that longsword?
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Frevet
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Frevet » Sat Dec 07, 2013 9:21 am

Glaucon wrote:Hmmm, will people need to bring grid-paper to draw the dungeon rooms with? And 8 sided dice to swing that longsword?


It is absolutely expected! :P Though we'd prefer a D20. (On a more serious note: Dice is voluntary. Freeform primarily, dice for situations where you prefer it/cannot come to a solution otherwise.)
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Glaucon
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Glaucon » Sat Dec 07, 2013 9:35 am

20 sides ones? Well, maybe for your chance to hit. But for a longsword, always 8 sides. 10-sided for a two-handed sword. 6 for a bow. And a boring old 4 sided one for them daggers.

I never learned what a 3-sided dice would look like.
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Frevet
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Frevet » Sat Dec 07, 2013 9:37 am

Glaucon wrote:20 sides ones? Well, maybe for your chance to hit. But for a longsword, always 8 sides. 10-sided for a two-handed sword. 6 for a bow. And a boring old 4 sided one for them daggers.

I never learned what a 3-sided dice would look like.


Haha! I never played tabletop or whatever you call it. I know D&D through the books which I devour regularly still, the videogames and conventions. In rl I never once touched a dice of any kind. ;D
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Glaucon
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Glaucon » Sat Dec 07, 2013 9:38 am

The 20-sided ones always kept rolling off the table. ;)
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Frevet
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Frevet » Sat Dec 07, 2013 9:39 am

Glaucon wrote:The 20-sided ones always kept rolling off the table. ;)



Now you sound like an old bearded man with no reflexes. :P
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DarbyDollinger
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby DarbyDollinger » Sat Dec 07, 2013 9:44 am

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Kharas
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Re: Harrowdale - Forgotten Realms Role-Play (Dungeons & Drag

Postby Kharas » Sat Dec 07, 2013 10:07 am

Glaucon wrote:The 20-sided ones always kept rolling off the table. ;)


you shoulda taken a gander at the 100-siders. those things took forever to stop rolling. that combined with their bulkiness led to the prevalence of the sissy practice of using two 10-siders.
Kharas
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