Glaucon wrote:While this may well (turn out to) be a great MMO, I just haven't managed to come up with a great desire to play it (as with all MMO's, these days). I wanted to feel enthusiasm for it, but... just didn't happen. So, I am skipping it for now.
It's a rehash of what's gone before and the PvE was killing me during the beta weekends.
Their 'Megaserver' is an interesting development for MMOs, the simplified interface, the loose class system and the huge PvP potential are holding my interest so far. But the bulk of PvE content was taken up by travel and inventory management, with actual combat coming in at a modest 3rd.
I imagine back in the 90s, some bedroom-coder thought it would be funny to kill a squirrel in his game and have it drop iron armour. He didn't realise his joke was about to set an industry standard for the RPG genre to continue for decades and beyond. Because no one has stepped back and thought, why the fuck are animals dropping these huge items. And maybe I'm looking too deep, but if I killed a massive beetle in RL, I wouldn't be staying to cut open its underbelly and discover what interesting loot lies within. Oh! it's a huge staff, twice the beetle's length. And because it's a slimy, magical staff, I'm going to wrench it out the insect's belly and store in my backpack? Fuck no.
This genre is unique, in that there's pressure on every release to be the 'WoW killer' and the 'Next Big MMO'. Those which failed to knock WoW from the pedestal are seen as catastrophic failures. We never saw this attitude with FPS when Counter Strike-beta was dominating. Everyone accepted there're different shooters for different people and now there're dozens of active communities. But MMO players are still waiting, and will keep on waiting for that Next Big MMO - which will never come - not until a change in technology.
It's not a revolutionary MMO, but I'll keep the subscription open for the PvP. Between bouts of Banished