Victor. wrote:That's cause SWTOR is just that. Same old with a few new impulses that worked in some cases, hopelessly failed in others.
Yep. Not that I ever played it, but... that was the vibe I got.
Elder Scrolls MMO? I don't know. Recently I feel that every IP has to force a MMO out because their share holders get hard at the napkin math of what a cash cow World of Warcraft is for Activision/Blizzard. It's entirely out of Bethesda comfort zone if you ask me and if I think how balanced each of the paths in Skyrim were compared to each other - it'd be a nightmare in a multiplayer environment.
I would say that the fallout universe would probably make a more interesting MMO. But they are locked into some sort of legal battle over the rights with some corporate assholes that somehow inherited the fallout IP through Interplay (which they had first let go bust, with all the people who created the IP kicked out), but... when Bethesda wanted to buy it, first sold it to them and then, when Bethesda made Fallout big again, started court cases angling for more. Which is a still ongoing battle, I think. Problem is that after the corporate non-game makers got some money through the sale, they got to thinking they could strike WoW gold too, so they bought back the rights to do a fallout MMO (putting together some team that had nothing to do with the original team, out of the blue). But in that battle over rights, Bethesda counter-sued them over this MMO. Which means that... as long as this is being tossed around between the lawyers, Bethesda cannot go with Fallout. But... their investors want the MMO pot of gold too, so... it had to be the Elder Scrolls. Sad. I suspect the developers don't really like the idea either.
And Glaucon, if you want innovation - I'd suggest you take a long, hard look at Chron's thread about Guild Wars 2 - because that's the main reason I am pretty excited for it, they don't pull another Aion/Rift/SWTOR but they actually HAVE ideas and they want to be innovative and so far, it looks like ArenaNet does it pretty damn good.
Oh... yes. Guild Wars was innovative. It was a bit of a WoW clone, in a sense, but... with a different business model (no monthly payments), it looked a lot better than WoW. And little 'grind' (you could easily reach top level in a few days. But the real innovation was in the skill system, the 'paper scissor rock' philosophy behind it, and, as a consequence, in the PvP. According to people I trust on the topic, WoW PvP is just a slugfest, maybe directed by Team Speak/vent. Guild Wars was all about strategy, tactics and skill management.
I am not sure I am really thrilled by the 'look' of 2, though. It's a Korean company, I think. Some of the looks are a bit too 'anime' for my taste. But... might well give that one a go, but... if I do, more for the PvP (bah... would need to get a headset again... that's the downside).