Kaitlin wrote:Elle Couerblanc wrote:At least once a year a group of designers get together and announce "Let's go to Inworldz everybody!" Then a few months later then give up on the venture and move on.
Basically it will be the same content they offer in SL. The question remains, though, will they have the traffic to justify the cost. It looks nice and inexpensive, but if people aren't buying it's not worth it.
Although, I do plan on checking it out to see what they are up too. I have an account there already during one grand announcement a couple years back.
Given the similarities of the technology and the lower cost of a sim spread over a series of creators why would there be a significant cost? I also think that mesh may be a game changer because users are already replacing portions of their inventory. Maybe I'm missing some $$ in the equation.
Kaitlin wrote:Elle Couerblanc wrote:If they aren't getting the return on their investment why should they stay? Bottom line - they need people there actively buying their products to justify the reason for being there.
Long term I agree. Short term, I can see an opportunity and since the cost isn't significant assuming the technology glitches are minimal then I don't think you need a slew of players first. Content and a viable platform will attract players. It is a chicken and egg kind of thing and those that get in early will benefit. The "lets wait and see" type won't see the same returns.
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