Singularity Viewer

A forum to discuss the many different viewers for SL.
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The Ost
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Re: Singularity Viewer

Postby The Ost » Thu Mar 24, 2011 2:55 pm

Its pretty good and i have taken some great pictures with it but it did make my computer overheat twice.


then again..this old lady is upwards of 7 years old sooooo.
The Ost abides.
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Kaitlin
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Re: Singularity Viewer

Postby Kaitlin » Thu Mar 24, 2011 2:56 pm

Well Phoenix has really be a wild ride lately so I'll try anything. I finally did download the new beta of phoenix but some issues remain.
Some people create their own storms, then get upset when it rains.

Once upon a time... Kait
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Elle Couerblanc
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Re: Singularity Viewer

Postby Elle Couerblanc » Fri Mar 25, 2011 7:30 pm

I have used it for the past couple days and I am giving it a serious THUMBS UP :thumbup: :thumbup:
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Glaucon
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Re: Singularity Viewer

Postby Glaucon » Tue Mar 29, 2011 7:05 pm

So... what is good about it? :)
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Josef of Ar
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Re: Singularity Viewer

Postby Josef of Ar » Tue Mar 29, 2011 7:08 pm

I gave this viewer a try and it was fine for about an hour and then it started repeatedly crashing on me so I went back to Phoenix.
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Glaucon
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Re: Singularity Viewer

Postby Glaucon » Tue Mar 29, 2011 7:10 pm

Repeated crashes: not great.

But... why give it a try at all, if Phoenix is working (as it is, at the moment, for me)? Faster rezzing? Better FPS? Nicer images? Cooler features?
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Kaitlin
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Re: Singularity Viewer

Postby Kaitlin » Tue Mar 29, 2011 7:20 pm

Phoenix may be the best of the options but it gets crash happy as well. There is also the white cloud issue that is just plain annoying.
Some people create their own storms, then get upset when it rains.

Once upon a time... Kait
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Josef of Ar
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Re: Singularity Viewer

Postby Josef of Ar » Tue Mar 29, 2011 7:25 pm

Glaucon Delphis wrote:Repeated crashes: not great.

But... why give it a try at all, if Phoenix is working (as it is, at the moment, for me)? Faster rezzing? Better FPS? Nicer images? Cooler features?


Curiosity mostly. The building interface in Singularity is really buggy too at least in the Mac release. It will let you stretch prims out as big as you want them with no constraint only to shrink them to 10x10x10 about 5 minutes later. The cursor also does not change from a pointer when trying to alt click or build.

The cool thing it did have was an RP mode in which it put everything that wasn't an emote into brackets.
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Perseverance does not equal worthiness --Dr. Gregory House
http://mercatorviscus.blogspot.com/
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Glaucon
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Re: Singularity Viewer

Postby Glaucon » Tue Mar 29, 2011 7:39 pm

Lucius wrote:
Glaucon Delphis wrote:Repeated crashes: not great.

But... why give it a try at all, if Phoenix is working (as it is, at the moment, for me)? Faster rezzing? Better FPS? Nicer images? Cooler features?


Curiosity mostly. The building interface in Singularity is really buggy too at least in the Mac release. It will let you stretch prims out as big as you want them with no constraint only to shrink them to 10x10x10 about 5 minutes later. The cursor also does not change from a pointer when trying to alt click or build.

The cool thing it did have was an RP mode in which it put everything that wasn't an emote into brackets.


Ah, okay. So... no reason to try it, for now, then.

... especially as I don't want my viewer to decide what is in character and what isn't. Sometimes, I emote without /me, either because I am speaking and not adding 'descriptive' stuff or because I want to start the descriptive parts without reference to my own actions.
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Aseptimus
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Re: Singularity Viewer

Postby Aseptimus » Tue Mar 29, 2011 9:14 pm

Lucius wrote:
Glaucon Delphis wrote:Repeated crashes: not great.

But... why give it a try at all, if Phoenix is working (as it is, at the moment, for me)? Faster rezzing? Better FPS? Nicer images? Cooler features?


Curiosity mostly. The building interface in Singularity is really buggy too at least in the Mac release. It will let you stretch prims out as big as you want them with no constraint only to shrink them to 10x10x10 about 5 minutes later. The cursor also does not change from a pointer when trying to alt click or build.

The cool thing it did have was an RP mode in which it put everything that wasn't an emote into brackets.


I would suggest that what you are seeing is updates from the server triggering updates in the client. The server may be intermittently checking that prims are within constraints and resizing them. It is unlikely that the client would just "change" the prim five minutes on from creation. That would require some kind of monitoring thread and a bloat code just to manage something that the server likely restricts anyway.
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