Shjade wrote:Anarch Allegiere wrote:Especially the multiple playthroughs required to get to maximum level was absolutely ridiculous for a game. Hopefully they get the message and apply that philosophy to their end-game raiding model over in WoW too. (The entire LFR/Normal/Heroic split is why I stopped enjoying hardcore raiding in WoW).
That's a pretty different thing. You're already at max level by the time you start raiding; the raiding is for gear improvements, which you'd have to do in D3, too. There's no way you'll already have the best possible gear by the time you hit 60/70.
I used to be in a world top #1-3 raiding guild for WoW from Vanilla to WotLK. I know how raiding works.
Any satisfaction or enjoyment I got out of raiding in WoW however got completely removed once they started first with splitting bosses into heroic and normal modes (although I -did- like the mechanical activation in Ulduar), and then later on in Cataclysm with LFR.
By the time you kill a raidboss on heroic now you've already killed that same boss a dozen times on either LFR, flexi or normal, and it takes away much of the satisfaction and reward. Exclusive access to content used to be a big motivation for me to be a high end raider. It's why Sunwell will remain my fondest memory of WoW.
When they first launched Diablo3 it was apparent they felt heavily inspired by their WoW raiding model when they wanted people to play through the entire campaign 4 times but everytime on a higher difficulty. Now they changed that with Diablo3 I was just curious wether they were starting to figure out that having people do the same content on different difficulties isn't exactly good or fun game design.
But who cares... at this point ESO seems more promising than WoW's next expansion. Seriously, who is going to want to level from 90 to 100 with a gazzilion more "kill 12 boars" quests while over in ESO everything is voice-acted and questing is entirely storydriven? Not me...