Victor. wrote:The Diablo III vanilla box probably counts among my top 3 most regretted purchases, what a steaming pile of shit it
Will pass on that one too!
Shjade wrote:Well, it was shorter than I expected, but that's partly because I had trouble ending my play sessions, so I'd probably give it a thumbs up overall. No doubt helped by having waited this long to pick it up, meaning the server hell everyone was suffering on release day has long since died out. Only had one D/C in the middle of Act 2 during the whole campaign. Not bad.
Think I'm going to have trouble replaying it as not-Monk, though. Started the campaign with Monk on hard and had stepped it up to expert by the end of Act I (highest you can go without beating the game/getting to level 60 under the current patch) and only died once due to chain-stun. So many passive abilities to make enemies deal less damage, could just wade into everything and go to town. Though I did find myself wishing the flashier abilities were more effective; pretty much kept the same lineup of abilities through most of the game once I had them unlocked (Crippling Wave, Wave of Light (the AE bursty rune version), dash, exploding palm, sweeping wind, mantra of conviction). Every time I tried plugging something else into one of those slots the whole thing just felt gimped. I dunno if I just kinda mathed out/stumbled onto the most effective combo right away or if I was doing something wrong trying the other options. xD
Suffice it to say, looking forward to act 5 when it arrives at this point.
Anarch Allegiere wrote:(The entire LFR/Normal/Heroic split is why I stopped enjoying hardcore raiding in WoW).
Anarch Allegiere wrote:Especially the multiple playthroughs required to get to maximum level was absolutely ridiculous for a game. Hopefully they get the message and apply that philosophy to their end-game raiding model over in WoW too. (The entire LFR/Normal/Heroic split is why I stopped enjoying hardcore raiding in WoW).
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