Victor. wrote:Absolutely disgusted by this sell-out of a rather stellar IP.
As Sie mentioned, the Hero engine is freaking disastrous and the complete lack of innovation in this piece is just appalling.
I hope they put shiploads full of money into it before it sinks like the "Costa Concordia" - will be a shot across the bow for any other video game forge yielding to investors demand.
That is the blasted thing: it probably WILL break even. Because they have credit with a large audience and with the gaming press (which seems to have trouble coming up with stories a lot) and because they have a lot of experience building a hype around a new release, there will probably be enough people buying the game and subscribing for a few months to earn back the development costs. In all fairness, it will probably have some quality, even if it is a lackluster unimaginative affair, on the whole. Most likely, they won't hit close to the WoW motherload of shitloads of money, but they have the position to market a reasonably popular WoW or Guild Wars clone number 99 (which were themselves more or less clones of earlier MMO's). Of course, if there was competition from people approaching the MMO thing from a more original perspective, they might get blown away. But it seems that every MMO that comes out and is under development does exactly the same thing. And when everything on the market is the same old crap, your old crap might sell, after all. In Hollywood terms, a tired old remake of a movie that wasn't that good to start with often does well enough at the box office. People think: "Hey, I know that..." And they get curious. Which is why they keep making them.
Don't get me wrong, I don't hate MMO's. I loved the WoW style thing for a while. But playing SL Gor for a little while showed me something of how much more interesting an MMO could be. I am still hoping for that group of basement geniuses to challenge the conventions and come up with something new. But maybe those are all too busy making apps or still employed by banks to think of ways to program computers to beat the derivative market.